hi , i need a water shader for my map , try to copy the shaders from RTCW et, but I was not.
i need a water shader or make
twt_thunder
(twt_thunder)
#2
wrong forum… go to the “editing” forum …btw in common textures you got the water nodraw us that for the whole brush and select just top for your texture
Berzerkr
(Berzerkr)
#3
Wezelkrozum made nice water:
http://www.splashdamage.com/forums/showpost.php?p=214481&postcount=4
q3map
(q3map)
#4
i need make custom water , i can’t find the water shader to make , i only need the code
twt_thunder
(twt_thunder)
#5
// liquids_sd.shader
// generated by ShaderCleaner on Thu Feb 6 12:43:32 2003
// 3 total shaders
textures/liquids_sd/siwa_water
{
nocompress
qer_editorimage textures/liquids_sd/siwa_water.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nomarks
cull disable
nopicmip
nofog
waterfogvars ( 0.11 0.13 0.15 ) 0.2
{
fog on
map textures/liquids_sd/siwa_water.tga
blendFunc blend
alphaFunc GE128
depthWrite
rgbgen identity
tcmod scale 0.5 0.5
tcmod scroll -.02 .001
}
{
fog on
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.3 0.02 0 0.25
tcmod scale 0.01 0.01
tcmod scroll -.001 -.0002
}
{
fog on
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.1 0.03 0 0.4
tcmod scale 1 1
tcmod scroll -.005 -.001
}
{
fog on
map textures/liquids_sd/siwa_shimshim1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.4 0.02 0 0.3
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .005 -.001
}
}
textures/liquids_sd/siwa_water_2
{
qer_editorimage textures/liquids_sd/siwa_water.tga
qer_trans .5
q3map_globaltexture
cull disable
nocompress
nofog
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
waterfogvars ( 0.11 0.13 0.15 ) 0.2
nopicmip
{
map textures/liquids_sd/siwa_water.tga
blendFunc blend
alphaFunc GE128
rgbgen identity
tcmod scale 0.5 0.5
tcmod scroll -.02 .001
fog on
}
{
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.3 0.02 0 0.25
tcmod scale 0.01 0.01
tcmod scroll -.001 -.0002
fog on
}
{
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.1 0.03 0 0.4
tcmod scale 1 1
tcmod scroll -.005 -.001
fog on
}
{
map textures/liquids_sd/siwa_shimshim1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.4 0.02 0 0.3
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .005 -.001
fog on
}
}
this is the original ones from sd