hey, i know this has prolly been gone over 101 times but i have been trying to the best of tonight with bumapmapping… the bump is working… but just adds noise to the light map… nothing more…
i have bump mapping working fine… afew weeks ago be college started to get heavy so i left it (as was…) then i got a viri… and now my bump shader is lost… O_o
i am using _lightmapscale .1 on func_groups
and this shader and normal used (2nd ss from q3)
textures/sg1_floor/e8cretefloor_01
{
qer_editorimage textures/sg1_floor/e8cretefloor_tile.jpg
q3map_normalimage textures/sg1_floor/e8cretefloor_normal.jpg
{
map $lightmap
}
{
map textures/sg1_floor/e8cretefloor_tile.jpg
blendFunc GL_DST_COLOR GL_ZERO
}
}
normal: (same size as texture)

This is the quality i had…

and this is what i am getting now…

i think i am missing something that i cannot remember for the life of me…
please help…

you can usually catch me in irc tho, but im afk allot.



