her gun was so fun 
she coming back any time soon?
i miss kira
[QUOTE=titan;511119]her gun was so fun 
she coming back any time soon?[/QUOTE]
You can get her gun. I have it on my legendary Stoker.
Once the game goes live youâll be able to buy creates with money to unlock better weapons attachments and augments. Itâs almost as if the more you pay the better stuff youâll receive 
I think you will have to pay for keys to unlock the cards you won through gaming. Which is correct.
NEXONNNNNNNNN - PAY TO WIN.
Iâd instantly quit playing and supporting this game if this would be the case.
Alt weapons should be unlockable via XP. Itâs not that there are better ones than others, but itâs definitely not something that should available only through monetization. Skins for mercs and guns is fine to monetize. Boosters, audio, taunts, animations, accessories, etc. CSGO and LoL do a decent job. Iâd also like to see the old merc unlock system return just for the sake of monetization. Starting with 5 default mercs and no XP should be enough to limit peopleâs first play experiences, and then they can unlock the rest with XP or money without level restriction.
100% Agree! Everything should âeventuallyâ be unlock-able through XPâŚ
- Put in the time and unlock itâŚ
âNo⌠OK Pay us!
SD needs to be very careful with these Crates and Perks⌠They make a huge and I mean HUGE difference in game⌠Please Do not make this a pay to win!
- Customizable Perks and FREEDOM!!!
i thinks they use mostly the rad soldiers system . atleast it looks very similar so far .
We set out pretty clearly in this dev blog that paying for access to some crates doesnât give you anything more powerful than you can get from free crates, we are not selling power.
Iâll be doing an update blog over the coming weeks that covers how weâre evolving this system further, based on feedback from you folks, to ensure itâs even more balanced away from any notion of pay-to-win and how it will give you more choice over what you can earn for free.
[QUOTE=Anti;511302]We set out pretty clearly in this dev blog that paying for access to some crates doesnât give you anything more powerful than you can get from free crates, we are not selling power.
Iâll be doing an update blog over the coming weeks that covers how weâre evolving this system further, based on feedback from you folks, to ensure itâs even more balanced away from any notion of pay-to-win and how it will give you more choice over what you can earn for free.[/QUOTE]
I look forward to seeing what is coming out and SDâs thoughts on this. We have gave a lot of feedback so it will be interestingâŚ
I like how you word âthat paying for access to some crates doesnât give you anything more powerful than you can get from free crates, we are not selling power.â⌠This brings up a lot of questions and I do not quite now how to articulate my point because I have two pointsâŚ
#1) You say âpayingâ for crates doesnât give you anything more powerful then a free crate⌠This is key because there are crates that do give huge advantages. So we are to assume everyone will have access or a chance to all get the same crates?
#2) Based on your statement Paying might only increase the likely hood of an aspect of the game OR speed up an aspect of the game? Plus the obvious purchases like skins and boosts and basically what is in LOL.
I have to applauded the very defined grammar that is being used now⌠Simple grammatical mix ups or mistakes can totally edit a founders, users or new to game persons point of view⌠Stressing that this game is not a play to win is amazballs⌠Also stressing that all guns will continue to be balanced based on original intention is also huge. Like people said we do not need OP guns or heck even OP classes however I would like to see OP medics still and I honestly feel they would as much to the game.