I make a smashible window and i duplicated it a lot of times


([SSM] Shadow Meat) #1

I make a smashible window and i duplicated it a lot of times and when you smash one they all smash…Help plz…


([SSM] Shadow Meat) #2

HELP!!!


([SSM] Shadow Meat) #3

2 hrs and no relpy :frowning: :frowning: :frowning: :frowning:


(Shaderman) #4

Time for an emergency call then :eek2:


(Aborted) #5

Dont select all windows when making them a destructible, do it one by one.


(EB) #6

you have to select each func_explosive separately…although 1 shortcut is to select all of the glass func_ex’s (after-created) and type in “type”-“glass”…this will save redundant type-casting and set each window to glass breakage in 1 step! Same with wood, rock…or health.
Works with other entity settings in most cases.


(damocles) #7

The easiest way for me if I need to make lots of identical smashable windows is to simply create one window, make it a func_explosive, set it’s keys. Then select the entity (ctrl+alt+click) and duplicate that many times. They’ll each be seperate entities (unless you specify some kind of team key - but I don’t think explosives can use that key)


([SSM] Shadow Meat) #8

KK ty all!!! :slight_smile: