So you’re using a skybox you downloaded from somewhere? If that is the case there should be instruction’s in the readme file. Here’s an example:
rockyvalley.shader for GTKRadiant
by Amethyst7 - 04.24.2001
Installation - Extract this zip to the baseq3 directory. Open shaderlist.txt in the scripts
folder. Add “rockyvalley” to the end of the shaderlist. Should be ready after that.
Problems?
- Make sure the env/amethyst7/rockyvalley folder ended up in the env folder, along
with the 6 images inside of it.
- Make sure rockyvalley.shader is in the baseq3/shaders folder, and that it has
been added to the shaderlist.
- Make sure the textures/amethyst7/rockyvalley folder ended up in the textures folder.
e-mail: amethyst7@doofed.com
So when you extract it you’ll end up with 3 different folders: Env, Shader, and Textures, plus the rockyvalley.txt or readme file.
I found it’s better to extract the file somewhere else and manually put them in the correct folders.
So the rockyvalley.shader goes into the scripts folder…open up the shaderlist.text file with notepad and type in rockyvalley at the bottom, then save the file.
Make a new folder in etmain called “env” and add the amethyst7 folder with the 6 tga’s in there.
Then go into the textures folder that came with the skybox file and take out the amethyst7 folder and add it into the textures folder in etmain.
That amethyst7 folder should have another folder called rockyvalley in it which contains 2 jpg images.
Open up Radiant and voila!
Add that to the four walls and ceiling of your map and compile!
It does’nt matter if it tiles in Radiant…it will be perfectly fine in game. Trust me. As long as you use that pic with the white outline. I have a screen shot somewhere but im running late for work. I’ll post it later.