I know it's a little bit late to talk about Thunder but...


(I-Fell-Tower) #1

Could his MAX concussion grenade capacity be 2?

Now I know, leaving the buff like that would make him OP.

That’s why I would be ready if his nades got nerfed a little bit.

First of all; the cool-down could be increased hard. I was thinking of something like 30s but it could be longer. Then, his grenades’ effect duration and EMP blast radius could be shrinked down too. Don’t know how much though…

Thunders’ grenade is (at the moment) far inferior when compared to Fraggers frags. However, if you could throw two of these with little interval you could concuss a group, close distance with them, concuss them again, ??? and profit.

I would like to know if you’re against the idea (+ why) and also what kind of nerfs you would put on the nades if Thunder had 2 of these.


(briefVein) #2

Sound like an interesting idea but wouldnt have an opinion till i actually played some rounds with those changes… sometimes i just wish the fool who has the ability to throw a conc nade would be able to have something to see when its thrown


(SaulWolfden) #3

The only nerf they should get (really a buff honestly) is removing the mediocre flash effect since it causes more problems for the operator than the victim.


(Jesus) #4

Imo Thunder should be immune to his own flash I mean we are speaking of a dude who is supposedly using flash grenade a lot and you tell me he didnt come up with something to protect himself for it ? BS


(solace_) #5

It has been mentioned before around here, I don’t think that you will ever make thunder into a “up to par” merc by only changing with Conc grenade. He needs his stats buffed and possibly even a new ability.

Also, there is no way that his conc grenade will ever really be equal to fraggers frag, and nor should it considering the two serve completely different purposes


(Drac0rion) #6

First of all the damn nade should finally be consistent.

Sometimes it flashes through walls, blinds you even when it explodes right behind you.
Sometimes the flash covers your HUD, sometimes it doesn’t(minimap is pretty much your only view if it isn’t covered up).
Sometimes you get the flash effect when you should be stunned, sometimes you get stunned when you should be flashed.

I can’t think of any ability currently being more inconsistent than the concussive nade. Sure the flash is annoying, but we should still be able to see the minimap AND I think the nade should really have a distinctive audio already as it’s thrown. (For counterplay purposes)

And to actually make it more effective, just have the stun disable the players more than it does now. Personally I find it extremely easy to shoot with blurred vision(maybe not exactly headshots).
If it would make the target’s mouse speed random every time for the duration of the stun, it would be much harder to track your target having to adjust to your new temporary mouse speed. Or anything really to interfere with the targets aiming, high spread or triple the recoil, as long as it would have an actual effect.


(solace_) #7

played a couple of hours with thunder this morning and all I cant say that I wish his MK46 had more ammo, like 20+ shots more. It would really help. Other than that, his conc nade is still pretty useless except in a few circumstances and he is easy to take down when under concentrated fire, so yeah.

lets hope they make some changes!


(zrs1337) #8

I think your sugegstion is stupid, his nade is not his problem… The problem of thunder is that he is not good at anything… He is a big slow guy, it makes him easy target and like that’s all, he has really low killing power imo… He has 160 health, while Rhino has 200? I think that the change he needs the most is sligt damage buff for his primary, MK46. Wiki says it does 11 damage to body and 22 to head… what about buffing it to 13 to body and 25 to head?

Other assault weapons start from 14 body dmg and 28 headshot dmg… +other assault mercs have some kind of damaging abilties that can instakill opponents, while Thunder only has one crowd control ability…
And Rhino has a minigun which has like the same dmg/projectile but much higher rate of fire…
I really like Thunder and played him a lot recently and I’m sure the only thing he needs is buff to his killing power, all the time a throw a nade then go in I just feel like doing no damage compared and I die too easily… Maybe a slight hp buff would be nice too, but giving him a bit more damage is the most important thing imo.


(waryOverride) #9

Just give his concussion grenade 3 or 4 second stun that disables deployable’s and remove the flash


(Splicer) #10

@waryOverride
It already does that and removing flash would make it even more useless


(responsibleKangaroo) #11

I would remove his freaking bag or make it smaller… it makes him waaay to big. Also I would prefer some shotgun instead of Stark


(waryOverride) #12

[quote=“Splicer;170023”]@waryOverride
It already does that and removing flash would make it even more useless[/quote]

No it slows and even that it seems like it never happens even when concussed . I think it would be better if they were unable to move or shoot if their in the aoe and destroy deployable’s and they remove the flash.


(SaulWolfden) #13

[quote=“Splicer;170023”]@waryOverride
It already does that and removing flash would make it even more useless[/quote]

No it wouldn’t, the flash effect does nothing for Thunder, you can still see health bars when flashed and commonly Thunder can flash himself.


(solace_) #14

he is one of the slowest mercs in the game, why would you want him to have a shotgun?


(vdll) #15

he is one of the slowest mercs in the game, why would you want him to have a shotgun?[/quote]

|Said confused Rhino.


(I-Fell-Tower) #16

he is one of the slowest mercs in the game, why would you want him to have a shotgun?[/quote]

|Said confused Rhino.[/quote]

This guy…!

He’s pure gold!


(solace_) #17

he is one of the slowest mercs in the game, why would you want him to have a shotgun?[/quote]

|Said confused Rhino.[/quote]

except rhino has a minigun which can be used at medium range… Shotgun is meant to be a last resort. How is that even a fair comparison?


(CCP115) #18

When you look at his model, he covers up all of himself except for his eyes, which are red and bloodshot from so many flashbangs.

He is not a smart man.


(vdll) #19

When you look at his model, he covers up all of himself except for his eyes, which are red and bloodshot from so many flashbangs.

He is not a smart man.[/quote]

Raise awareness of his struggle, donate a penny for Thunder Sunglasses Fund.

I like the idea of Thunder’s immunity to self-blinding, as long as enemy flashes work on him.


(sneak) #20

it’s never too late…