Why?
Simple answer, if they want a competitive game, then balance the game around that environment, which means
- Balance the maps, mercs, and abilties assuming team work is at it’s optimum
- If a merc is banned in comp, why is it? Fix it, as if it’s too strong for the 5v5 environment, it’s definetenly too strong for the others.
- If a merc is never used, why? Find out, because if the merc is never used, it might as well not exist at all. Not saying buff it to God like, but look at it’s problems, and solve them.
- If a weapon or loadout is used 90% of the time over others, find out why, and find out alternatives you could release in the future that make a strong contender against those loadouts.
- And most importantly, don’t drive your comp players away by fixing things that aren’t broken. A public server is not a good way to measure balance due to the complete chaos of it, balance around a controlled environment where the game is being played as you intended to be. And that is what will lead you to making a strong competitor to other competitive shooters.

