I hear you want... Hunter stats!


(Faraleth) #1

A lot of you have contacted me recently about getting your hands on Hunter’s stats (specifically for the Crossbow, Ryburn MP and Arevarov 9)! I’ve compiled a little stat-dump here so that you can have a clear idea of what to expect from Hunter, and so that you can keep your fan-site or community data up to date.

Crossbow:

  • Charge Damage Multiplier: 2.5x
  • Maximum Charge Time: 0.633 seconds
  • Fully Charged Velocity Boost: 5.5x
  • Fire-Interval: 0.566 seconds
  • Headshot Multiplier: 2x
  • Max. Range: No DAM Fall-Off

Crossbow Handling Values:

Standard Bolt:

  • Spotting Duration: 2 seconds
  • Base Damage (hip-fire): 32
  • Fully Charged Damage: 80

EMP Bolt:

  • EMP Radius: 300uu (6 meters)
  • EMP Duration: 7 seconds
  • Bolt Damage: 15

Ryburn MP:

  • Capacity: 18
  • Damage: 12
  • RPM: 571
  • DPS: 114
  • Min. Range: 700uu (14 meters)
  • Max. Range: 1400uu (28 meters)
  • Min. Damage (damage at Max. Range): 60%
  • Reload Time: 1.5 seconds

Ryburn MP Handling Values:

Arevarov 9:

  • Capacity: 14
  • Damage: 16
  • RPM: 400
  • DPS: 107
  • Min. Range: 650uu (13 meters)
  • Max. Range: 1300uu (26 meters)
  • Min. Damage (damage at Max. Range): 70%
  • Reload Time: 1.4 seconds

Arevarov 9 Handling Values:


(TheStrangerous) #2

AAAaaahh we finally have info on his POWER LEVEL!


(Mc1412013) #3

What is uu sorry im from us i only know what meters and ft


(Faraleth) #4

@Mc1412013 said:
What is uu sorry im from us i only know what meters and ft

It means “unreal units” - essentially the measurement we use in-engine and in-game for everything. I’ve updated the post with meter values as well!


(coruscate) #5

@Faraleth said:

@Mc1412013 said:
What is uu sorry im from us i only know what meters and ft

It means “unreal units” - essentially the measurement we use in-engine and in-game for everything. I’ve updated the post with meter values as well!

Just logged in on another browser (as my main browser is glitched somehow) to say this. Meh, 2 quick for me.

Another real question, how comes the no CD spammy shot deals 80 damage while the EMP only tickles? shouldn’t it at LEAST do half of the damage?


(Sorotia) #6

@coruscate said:

@Faraleth said:

@Mc1412013 said:
What is uu sorry im from us i only know what meters and ft

It means “unreal units” - essentially the measurement we use in-engine and in-game for everything. I’ve updated the post with meter values as well!

Just logged in on another browser (as my main browser is glitched somehow) to say this. Meh, 2 quick for me.

Another real question, how comes the no CD spammy shot deals 80 damage while the EMP only tickles? shouldn’t it at LEAST do half of the damage?

Because it’s not meant for damage?


(ArsonistCow) #7

First off, awesome post man. This is exactly what I wanted :slight_smile:

@Faraleth said:

  • Maximum Charge Time: 0.633 seconds
  • Fire-Interval: 0.566 seconds
    Are these the full-precision numbers or are they truncated? Asking because SD has a special love for numbers that divide evenly by 3, often making floats like these: 0.133333 (FireInterval on M9) and 0.333333 (FireInterval on Grandeur).
  • Min. Damage (damage at Max. Range): 60%
    Ryburn doesn’t share damage falloff numbers with the other Machine Pistols? Because those were all 50%, last I checked.
  • RPM: 571
    Please give FireInterval (seconds between shots) instead, because 60/571 doesn’t divide to a number with less than 6 precision digits (the max used for weapon variables).
    0.105 seems to be the FireInterval for Ryburn, is this correct?

(Tanker_Ray) #8

This is more than great.

As always, so grateful since the start of this forum Fara.

I hope SD expose these kind of infos in-games too. Single Bar Graph isn’t enough tbh.

Clear stat digits are required for strict balance comparison + figuring out ACTUAL weapon performance.


(Terminal_6) #9

Do you have Ulu stats or are those already out there somewhere?