I am running a 5v5 server, or at least im trying to. here is my config:
applyServerConfig Advanced
seta si_rules sdGameRulesObjective
seta net_serverRemoteConsolePassword "x"
seta net_allowServerHijacking 0
seta si_name "x"
seta si_adminName "x"
seta si_motd_1 "x"
seta si_website "x"
seta si_onlineMode 3
seta si_playmode 2
seta si_teamDamage 1
seta g_mapRotationFixed "mp/aquarium,mp/ccity,mp/reactor,mp/refuel,mp/resort,mp/sectow,mp/shipyard,mp/terminal"
seta g_password "x"
seta g_privatePassword "x"
seta si_privateClients 2
seta si_needpass 1
seta si_rankRestricted 0
seta si_maxPlayers 16
seta si_maxTeamSize 5
seta si_maxPlayersHuman 16
seta si_teamForceBalance 1
seta si_readyPercent 50
seta si_globalVoipEnabled 0
seta si_teamVoipEnabled 0
bot_enable 1
bot_minclients 4
spawnServer mp/ccity
Ok, here are the problems i encountered:
- There is no autoexec.cfg, no server.cfg and no <mapname>.cfg to set options at certain times, or at least i haven’t found a location where to put them. for now i just can +exec my config via a parameter when i start the exe.
- net_allowServerHijacking is set 0 and the server console confirms the state 0 but people still hijack my server
- In combination of 1 and 2 when people leave the hijacked server it starts in a campaign mode and not in my config.
- Since the last server update (May 23) the state in the server is “Network service is initialized” instead of “Online” but people still can connect to it.