I have 100 % finished map except scripts , command map, need help from some mapper


(Kic) #1

HI
I finished 1 map - divided some map, make more smaller , but need complete scripts for objectives and command map
Need help from some mapper. i am not good at scripting
This map is a small , but nice and fun .

Please write if you can help me, so map maybe released quickly

And I have not internet, using one in pub, can upload all files you need and also map file .

Sorry my English

Kic

Here 2 screens from whole map


(murka) #2

Well, we can’t see what objectives you have in that map and it’s much better if you learn it yourself. Here’s all you need: http://www.pythononline.co.uk/et/tutorial.htm
Download the tutorials if you can’t use net at home.


(Smoke) #3

How long did you worked on that map ?


(Kic) #4

4 hours

Objectives

Objectives are destroy front bamboo, and destroy jungle house ( very hard for destroying -need more explosives ) Who first destroy all objectives is winner ( first bamboo , second house )

But I have here my custom models . I am mainly modeler .
but it dont look from screen so good, but ingame it is really good natural atmosphere


(williamdavid) #5

[QUOTE=Kic;254119]4 hours

Objectives

Objectives are destroy front bamboo, and destroy jungle house ( very hard for destroying -need more explosives ) Who first destroy all objectives is winner ( first bamboo , second house )

But I have here my custom models . I am mainly modeler .
but it dont look from screen so good, but ingame it is really good natural atmosphere[/QUOTE]

I appreciate your work.i also create a map and i face little problem,i want to change the background color of map.but,i don’t know how to change it?please solve my problem.


(twt_thunder) #6

http://www.pythononline.co.uk/et/tutorial.htm start here…


#7

I learn the scripting system first when i start programming java, but if you want to learn java you’ll need a book…

so the first rules in scripting

The thing
{
the function
{
what you want
}
}

look at the diffrent maps for more sense just unzip scripts into a folder and look at them.

when making explosive objective:

scriptname
{
spawn
{
wait 200
constuctible_class 3
}

death
{
wm_announce “objective destroyed”
}
}

additional explosives:

game_manager
{
spawn
{
}

trigger explodes
{
trigger self first
trigger self second

}

trigger first
{
accum 2 set 1
}

trigger second
{
accum 2 abort_if_not_equal 1
wm_announce “tadaaaaa objective destroyed”
}
}

exploding_thing
{
spawn
{
constructible_class 3
}

 death
 {

trigger game_manager explodes
trigger self spawn
}
}

look at the bold underline and cursive text it’s connected, here we simply respawn the objective and destroy it again, and use the game_manager as a counter, the trigger second should be connected with the trigger checkgame.:slight_smile: