Not necessarily a better play than mine, it was simply extremely confusing to understand. - Let me break it down for you:
I was playing Phantom with a loadout card with a Stiletto knife. I thought to myself: “Eh… Why not? The augments on this loadout are useful.” At some point in this match I flanked the enemy’s base and met an Aura, which spotted me immediately, and she started to back up, like they all usually do, and sprayed me down. Not enough to put me down, so I got close enough and shanked her with a quick melee attack because she was near death. I even heard the hit connecting followed by blood but… I suddenly drop dead.
I looked up at the kill board and she had countered my attack with a melee attack. Same knife, the Stiletto. Now, this left me completely baffled. Not only did the animation fail to play, like they usually do, especially for Proxy’s mine throw, but the default melee key uses the slower attack, yet it countered my attack which is faster and was definitely a hit and kill.
There were no connection problems between me and this player, yet they managed to take me down faster than I could’ve. My only theory is that they pulled the knife and since the animation didn’t play, they were already attacking; Or it was a momentary case of lag. But I doubt any of those are actually true since I know for a fact that I had hit first.