First of all, A Very Merry Overdue Fishmus. I’m still around, depending on who you ask. I was taking a stroll through an old drive and found a folder called Old ET Stuff with over 13 gig of files from 2007 and before.
I have around 13 old retired drives stacked in my closet dating back almost 15 years, and I hung an old ide cable out of my box, and started to snap em all in one by one and found this one file I have been searching for, since someone asked about moonlight through a window with simulated dust particles.
and I found it. It was titled 8067r, cause the map experiment 8067q was apparently not good enough??? I dunno, there are previous versions and a few after titled 8068b and so on, but no finished map file compiled. Only this one found compiled.
So to the original question someone asked, I forget how it’s done. I mean… I cannot remember… but it had to do with aligning the moon to the ray effect, which should be a blender model, and some bad decals and some old md3 model made up to simulate dust particles fading in and out sort of like the thief game.
I was trying to emulate an effect that Doom 3 was able to do but with ET shaders and models at the time. Anyways, here is that attempt from 2007.