[quote=“Dwu;71959”]Purely from programming point of view if crouching throws aimbot off the track, the hack has to be beyond bad in the first place.
[quote=“Amerika;71953”]Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.
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Actually if they are for example using memory-analyzing methods, they won’t be aiming at a hitbox but towards xyz of the target enemy either by faking mouse input or by overwriting viewangle values. I don’t know how ue3 in specific works but many if not most engines actually store variables such as “isCrouching” in the player struct right alongside information like player HP, team and position which could be read to make proper adjustments. However like I mentioned earlier if crouching throws the aim off the hack was made by some newb most likely with leeched source and has little to no understanding about how the engine works.
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I used the term as a catch-all for the targeted player. But yes, it doesn’t matter if they are crouching or not unless a pretty dumb mistake was made or the bot was intentionally setup that way for unknown reasons.
[quote=“ttownjoe;71963”][quote=“Amerika;71953”]Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.
The technique you describe is simply throwing in a random crouch to throw off normal head tracking of a human player. It’s used in many games and is used pretty often in Dirty Bomb as well. It almost sounds like you were playing against decent players and somehow discovered that if you make your movement more random you do better which then allows you to win…as opposed to “beating an aimbot”. Stuttering your movement is key in firefights and something most of the player base simply doesn’t do consciously and a lot of the players who do it consciously are predictable. The truly good players use random movement that doesn’t throw off their aim which is why they win in firefights against people who might have nearly as good of aim.
This thread feels like a parody post to me. Aimbots can move faster than humans and you throwing in a crouch won’t change anything. But throwing in a crouch randomly will throw off a players aim who isn’t prepared for it.[/quote]
You assumptions are generally wrong, these tactics I tried were not implemented against “suspected aimbotters” they were tested against aimbotters that I first spectated over multiple rounds with hard video evidence of the not debatable variety. (things like instant headshot snapping to multiple targets + instant ADS at same time in close qtrs fights) I don’t think you should just assume it wont work.
Yes a lot of that advice can/will also work as general FPS tactics but this thread should be specific advice against general color model based aimbotters. The advice obviously will not do anything against that hack that had the 100+ bullets injection single shot kill.
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Many people claim that people cheat. Many get called a cheater nearly every single match they play (or ridiculed for their level). The other night I had 3 people spec’ing over a few matches that insisted I was using an aimbot that snapped when I went to ADS. They recorded it and were going to post it as evidence. My point is that just because you believe somebody is cheating doesn’t mean they are. However, I won’t dismiss your claims entirely simply because I haven’t seen the evidence. I do have a hard time believing it though due to basic principles of how simple aimbots work in almost every single game. It would be more believable if you were talking about basic triggerbots that don’t use player position/status data and we not describing basic movement principles that help you win against regular players.
If you have evidence then send it to support: https://support-dirtybomb.nexon.net/hc/en-us