I figured out how to beat the aimbotters.


(ttownjoe) #1

Yes many aimbotters still present, instant snap aim to headshots, through walls, wallhack, etc, also sometimes their aimbot gets confused and targets friendly instead of enemy. I noticed from my video footage it tends to target whatever is closest to crosshair, which makes determining if a hack or not pretty easy with video evidence. I have captured tons of frap video evidence of many “supposedly” high level players >20 that thought they could play with their hacks not being obvious. Names not posted due to forum policy.

But the other day i played with some friends in competition with some obvious aimbotters on the other team and we still won. How? Liberal usage of crouch in firefights. Apparently it seems the main aimbot code going around tends to not aim very well against player crouching. Probably not all of them of the hack, but in this case it was very effective. Some other things I have found… Staying out of line of sight of hacker and liberal usage of explosives and even use of Bushwaker turrets, Also, I have a noticed if you run into aimbotter… use Kira or Phantom!, their aimbot seems to have more trouble for some reason with Kira, and I think can not see Phantom when he is invisible!

I know these cheaters suck, but it’s even more fun when you make them lose even with their cheats!! They can be beat!


(Resine) #2

You play against the script, that was written and has it’s own flaws, the biggest issue is that, it does not poses a brain, you do, use it wisely.


(sinKrin) #3

This thread pleases me :slight_smile:


(Ghosthree3) #4

Hm, might try it against players I find suspicious and see if their ability drops significantly.

The crouching I mean.


(Amerika) #5

This has to be a joke thread, right?


(ttownjoe) #6

No not joking, next time you run into an aimbotter try my suggestions… use crouch, phantom invisibility, kira, turrets, explosives, traps with fletcher and proxy, camp a corner and then engage as close as possible and strafe around them, if they have narrow FOV their aimbots canttarget you. I’ve found all above tips to help in varying amounts against aimbotters, sometimes extremely effectively.


(Amerika) #7

Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.

The technique you describe is simply throwing in a random crouch to throw off normal head tracking of a human player. It’s used in many games and is used pretty often in Dirty Bomb as well. It almost sounds like you were playing against decent players and somehow discovered that if you make your movement more random you do better which then allows you to win…as opposed to “beating an aimbot”. Stuttering your movement is key in firefights and something most of the player base simply doesn’t do consciously and a lot of the players who do it consciously are predictable. The truly good players use random movement that doesn’t throw off their own aim which is why they win in firefights against people who might have nearly as good of aim.

This thread feels like a parody post to me. Aimbots can move faster than humans and you throwing in a crouch won’t change anything. But throwing in a crouch randomly will throw off a players aim who isn’t prepared for it.


(Ghosthree3) #8

I would assume that crouching wouldn’t do shit. But I can see how a poorly coded aimbot could be programmed to aim x pixels above the base of the hitbox which crouching would fuck up. Doubt it’s the case, could happen though.

EDIT: Units more likely than pixels I guess. Pixels isn’t very resolution friendly. Then again an aimbot that bad probably doesn’t care about that.


(Sinee) #9

[quote=“Amerika;71953”][/quote]This thread is an exact reason why so many hackusations happen ingame. A lot of people have no idea how a hack works or what it actually looks like.


(Dwu) #10

Purely from programming point of view if crouching throws aimbot off the track, the hack has to be beyond bad in the first place.

[quote=“Amerika;71953”]Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.
[/quote]

Actually if they are for example using memory-analyzing methods, they won’t be aiming at a hitbox but towards xyz of the target enemy either by faking mouse input or by overwriting viewangle values. I don’t know how ue3 in specific works but many if not most engines actually store variables such as “isCrouching” in the player struct right alongside information like player HP, team and position which could be read to make proper adjustments. However like I mentioned earlier if crouching throws the aim off the hack was made by some newb most likely with leeched source and has little to no understanding about how the engine works.


(ttownjoe) #11

[quote=“Amerika;71953”]Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.

The technique you describe is simply throwing in a random crouch to throw off normal head tracking of a human player. It’s used in many games and is used pretty often in Dirty Bomb as well. It almost sounds like you were playing against decent players and somehow discovered that if you make your movement more random you do better which then allows you to win…as opposed to “beating an aimbot”. Stuttering your movement is key in firefights and something most of the player base simply doesn’t do consciously and a lot of the players who do it consciously are predictable. The truly good players use random movement that doesn’t throw off their aim which is why they win in firefights against people who might have nearly as good of aim.

This thread feels like a parody post to me. Aimbots can move faster than humans and you throwing in a crouch won’t change anything. But throwing in a crouch randomly will throw off a players aim who isn’t prepared for it.[/quote]

You assumptions are generally wrong, these tactics I tried were not implemented against “suspected aimbotters” they were tested against aimbotters that I first spectated over multiple rounds with hard video evidence of the not debatable variety. (things like instant headshot snapping to multiple targets + instant ADS at same time in close qtrs fights) I don’t think you should just assume it wont work.

Yes a lot of that advice can/will also work as general FPS tactics but this thread should be specific advice against general color model based aimbotters. The advice obviously will not do anything against that hack that had the 100+ bullets injection single shot kill.


(Amerika) #12

[quote=“Dwu;71959”]Purely from programming point of view if crouching throws aimbot off the track, the hack has to be beyond bad in the first place.

[quote=“Amerika;71953”]Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.
[/quote]

Actually if they are for example using memory-analyzing methods, they won’t be aiming at a hitbox but towards xyz of the target enemy either by faking mouse input or by overwriting viewangle values. I don’t know how ue3 in specific works but many if not most engines actually store variables such as “isCrouching” in the player struct right alongside information like player HP, team and position which could be read to make proper adjustments. However like I mentioned earlier if crouching throws the aim off the hack was made by some newb most likely with leeched source and has little to no understanding about how the engine works.
[/quote]

I used the term as a catch-all for the targeted player. But yes, it doesn’t matter if they are crouching or not unless a pretty dumb mistake was made or the bot was intentionally setup that way for unknown reasons.

[quote=“ttownjoe;71963”][quote=“Amerika;71953”]Aimbots do not work that way. They go off of assigned hitboxes and they either trigger a fire if you go over it (triggerbot) or instantly snap to the target. Most of them allow you to assign exactly where you want to shoot them, what speed the snap is, how fast you fire after the crosshair crosses the hitbox etc. Crouching making it miss doesn’t factor into it unless it’s babbies first aimbot.

The technique you describe is simply throwing in a random crouch to throw off normal head tracking of a human player. It’s used in many games and is used pretty often in Dirty Bomb as well. It almost sounds like you were playing against decent players and somehow discovered that if you make your movement more random you do better which then allows you to win…as opposed to “beating an aimbot”. Stuttering your movement is key in firefights and something most of the player base simply doesn’t do consciously and a lot of the players who do it consciously are predictable. The truly good players use random movement that doesn’t throw off their aim which is why they win in firefights against people who might have nearly as good of aim.

This thread feels like a parody post to me. Aimbots can move faster than humans and you throwing in a crouch won’t change anything. But throwing in a crouch randomly will throw off a players aim who isn’t prepared for it.[/quote]

You assumptions are generally wrong, these tactics I tried were not implemented against “suspected aimbotters” they were tested against aimbotters that I first spectated over multiple rounds with hard video evidence of the not debatable variety. (things like instant headshot snapping to multiple targets + instant ADS at same time in close qtrs fights) I don’t think you should just assume it wont work.

Yes a lot of that advice can/will also work as general FPS tactics but this thread should be specific advice against general color model based aimbotters. The advice obviously will not do anything against that hack that had the 100+ bullets injection single shot kill.

[/quote]

Many people claim that people cheat. Many get called a cheater nearly every single match they play (or ridiculed for their level). The other night I had 3 people spec’ing over a few matches that insisted I was using an aimbot that snapped when I went to ADS. They recorded it and were going to post it as evidence. My point is that just because you believe somebody is cheating doesn’t mean they are. However, I won’t dismiss your claims entirely simply because I haven’t seen the evidence. I do have a hard time believing it though due to basic principles of how simple aimbots work in almost every single game. It would be more believable if you were talking about basic triggerbots that don’t use player position/status data and we not describing basic movement principles that help you win against regular players.

If you have evidence then send it to support: https://support-dirtybomb.nexon.net/hc/en-us


(Amerika) #13

I am going to go ahead and shut down this thread. There is a lot of speculation from all parties participating and it really doesn’t add much to the discussion of the problem of cheating that is actually beneficial. If you have evidence against players then please submit it to support and they will deal with it.