I feel Sparks needs a nerf on her revive gun.


(apricotStarling) #1

I was just playing a competitive game on Chapel and versing a whole entire team of Sparks. The whole entire game they were using their Revive Gun and constantly killing us. There was nothing that we could since it had a insanely fast recharge time and Laser velocity. we tried to counter it by using Vassili but as soon as he scoped in they instantly killed him. There was nothing we could do and we were stuck in spawn. My only suggestion is that the damage needs to be cut in half if not 1/3 of it’s current damage or slow down the recharge rate so that they can’t fire it like the DE. 50.


(cornJester) #2

Sounds to me like it was a case of very good Sparks players vs not so good players on your team. I wont claim to be a good player but the revivr is not that easy to use as an offensive weapon. It’s good when your timing and aim is perfect. However a good Vassili should always be able to win a sniper duel against a Sparks.

So here’s my question, have you actually played her and dominated with her revive gun offensively, better than what you could do with a sniper? I completely disagree with your suggested nerfs and I believe she is balanced and if someone is just spam firing it constantly without charging then they are doing it wrong.


(Ghosthree3) #3

Well, you had my interest until you mentioned the reason was it killing you.


(apricotStarling) #4

f


(apricotStarling) #5

My only reason why I feel like it should be nerfed is because as Vassili has to pull the bolt back while Sparks could just sit there while he is pulling it and by the time he is finished she already fired her 2nd laser shot while he just finished with the pull


(apricotStarling) #6

[quote=“cornJester;37422”]Sounds to me like it was a case of very good Sparks players vs not so good players on your team. I wont claim to be a good player but the revivr is not that easy to use as an offensive weapon. It’s good when your timing and aim is perfect. However a good Vassili should always be able to win a sniper duel against a Sparks.

So here’s my question, have you actually played her and dominated with her revive gun offensively, better than what you could do with a sniper? I completely disagree with your suggested nerfs and I believe she is balanced and if someone is just spam firing it constantly without charging then they are doing it wrong.[/quote]

My only reason why I feel like it should be nerfed is because as Vassili has to pull the bolt back while Sparks could just sit there while he is pulling it and by the time he is finished she already fired her 2nd laser shot while he just finished with the pull of his first.


(cornJester) #7

Vassili has to deal with rechamber time while Sparks has to deal with overheat. She has to first charge her shot to deal maximum damage and if she holds it for too long her gun overheats and she cannot use it until it cools down. So this means that you have a much smaller window in which to aim, while Vassili can aim his one hit kill for as long as he needs to.

If rechamber time is such an issue for you then use the PDP, he has a semi auto rifle!


(truthfulRipple) #8

I see it as a problem because this is supposed to be a utility not an offensive weapon. This gun has no damage drop off so can one-hit kill at any range with a headshot. While I have to agree that it takes some skill but people that play Counter Strike will be very familiar with this and will be able to do stuff like this no problem.

I also see it as an insanely good close range weapon as you can hide around a corner and wait for someone to come, peak and shoot a fully charged shot which will do around 60 damage, and switch to your SMG which can be taken out very quickly and kill them easily. How is this any different from Vassili at close range you are probably asking. Here’s the thing, Vassili’s sniper has a spread compared to the deadly accurate revive gun. Vassili also has to complete his bolting animation for his next shot before he can even pull out his sidearm and the revive gun does not have an animation like this to slow it down.

Overall I see that the revive gun is just too strong for its intended use which is reviving at a safe range. Being able to one-hit and do a great amount of damage as well as reviving from range just seems a little unfair and makes her have way to much versatility.


(truthfulRipple) #9

[quote=“cornJester;37427”][quote=“apricotStarling;37424”]
If rechamber time is such an issue for you then use the PDP, he has a semi auto rifle![/quote]

See the problem is people like me like to use bolt actions for the high damage.


(truthfulRipple) #10

[quote=“cornJester;37427”]
Vassili has to deal with rechamber time while Sparks has to deal with overheat. She has to first charge her shot to deal maximum damage and if she holds it for too long her gun overheats and she cannot use it until it cools down. So this means that you have a much smaller window in which to aim, while Vassili can aim his one hit kill for as long as he needs to. [/quote]

This makes sense but people know this and will just peak the corner before it overheats and shoot. Vassili also has to worry about ammo which the revive gun doesnt have so she can just keep shooting. The revive gun is meant to revive at range not to be taken into combat.


(cornJester) #11

[quote=“truthfulRipple;37430”]I see it as a problem because this is supposed to be a utility not an offensive weapon. This gun has no damage drop off so can one-hit kill at any range with a headshot. While I have to agree that it takes some skill but people that play Counter Strike will be very familiar with this and will be able to do stuff like this no problem.

I also see it as an insanely good close range weapon as you can hide around a corner and wait for someone to come, peak and shoot a fully charged shot which will do around 60 damage, and switch to your SMG which can be taken out very quickly and kill them easily. How is this any different from Vassili at close range you are probably asking. Here’s the thing, Vassili’s sniper has a spread compared to the deadly accurate revive gun. Vassili also has to complete his bolting animation for his next shot before he can even pull out his sidearm and the revive gun does not have an animation like this to slow it down.

Overall I see that the revive gun is just too strong for its intended use which is reviving at a safe range. Being able to one-hit and do a great amount of damage as well as reviving from range just seems a little unfair and makes her have way to much versatility.[/quote]

[quote=“truthfulRipple;37432”][quote=“cornJester;37427”]
Vassili has to deal with rechamber time while Sparks has to deal with overheat. She has to first charge her shot to deal maximum damage and if she holds it for too long her gun overheats and she cannot use it until it cools down. So this means that you have a much smaller window in which to aim, while Vassili can aim his one hit kill for as long as he needs to. [/quote]

This makes sense but people know this and will just peak the corner before it overheats and shoot. Vassili also has to worry about ammo which the revive gun doesnt have so she can just keep shooting. The revive gun is meant to revive at range not to be taken into combat.

[/quote]

Vassili’s bolt actions can one shot kill to the head at any realistic range in this game, so point one is moot.

She has too much versatility? She has 80 HP, can be one shot extremely easily by shotguns, has limited medpacks, NO primary weapon if you exclude the Revivr as her machine pistols are technically sidearms in regards to other mercs.

Her revive gun isn’t meant to be taken into combat? I completely disagree. The trailer for E3, her merc role call, her lack of any other primary, it all shows that she is meant to use it in action by design.

You want her to be able to do NOTHING in combat whatsoever. Just have 80HP and a machine pistol only to fight with? That’s not enough!


(Ghosthree3) #12

You don’t seem to understand its charging mechanic, nor its maximum damage and non instagib mechanic.


(Amerika) #13

If you breathe on Sparks she dies. I feel almost bad for Sparks players who find themselves anywhere near anybody with aim.


(truthfulRipple) #14

[quote=“cornJester;37434”]

Vassili’s bolt actions can one shot kill to the head at any realistic range in this game, so point one is moot.[/quote]

Yes but he also has to scope in to achieve this making him take more time to take the shot.

[quote=“cornJester;37434”]
She has too much versatility? She has 80 HP, can be one shot extremely easily by shotguns, has limited medpacks, NO primary weapon if you exclude the Revivr as her machine pistols are technically sidearms in regards to other mercs. [/quote]

I consistently can use Vassilis side arm as a weapon in CQB and out shoot people so this is is completely invalid as well as her SMGs have faster fire rates than that of Vassili’s sidearms

[quote=“cornJester;37434”]
Her revive gun isn’t meant to be taken into combat? I completely disagree. The trailer for E3, her merc role call, her lack of any other primary, it all shows that she is meant to use it in action by design. [/quote]

How I see it is that it would be fine if it couldn’t one shot. Any Counter strike player that has been playing for a while can learn and use the weapon to stomp people. 60 damage is ok but I would rather see it around 50-55 since if you hit another person with 80 health they have 20 health to run around with which is not enough to fight with.

[quote=“cornJester;37434”]
You want her to be able to do NOTHING in combat whatsoever. Just have 80HP and a machine pistol only to fight with? That’s not enough![/quote]

She also runs faster than other mercs so she should be using that to her advantage. There is almost no aim penalty for moving and shooting so strafing and shooting as Sparks is how she should be played. Proxy has 80 health and has mines that take time to throw out, cannot be shot across the map, and most of the time can be easily avoided, destroyed, or it just does damage. So saying she would be worthless would be completely invalid since there are other mercs that do the same without a weapon like the revive gun.


(truthfulRipple) #15

What about Aura or proxy? Both have low health and can use SMGs. Yes I see how those SMGs are slightly more powerful and they can use shotguns but as I stated earlier I have many times out-gunned people with primaries with Vassilis base sidearm. Strafing is a key part of the game and with her speed that is what she should excel at.


(Aazhyd) #16

My impression was (when Sparks was introduced they said this?) that the REVIVR gun can be used as defense if you really have to.

But the way it works now, it’s a good sniper AND a close combat gun in one, without the need for ammo. That’s OP in my book.

I will test her out a bit this week.


(Amerika) #17

What about Aura or proxy? Both have low health and can use SMGs. Yes I see how those SMGs are slightly more powerful and they can use shotguns but as I stated earlier I have many times out-gunned people with primaries with Vassilis base sidearm. Strafing is a key part of the game and with her speed that is what she should excel at.

[/quote]

Aura has her station and also isn’t very competition viable. Same can be said about Proxy. Both are rarely use at the higher levels of competition because more experienced players with excellent aim quickly take away the speed advantage those classes possess.

Sparks is a fun class to play but she’s not very viable outside of a few situations and is definitely more of a liability overall than bringing another Sawbonez.


(truthfulRipple) #18

[quote=“Amerika;37448”]

Aura has her station and also isn’t very competition viable. Same can be said about Proxy. Both are rarely use at the higher levels of competition because more experienced players with excellent aim quickly take away the speed advantage those classes possess.

Sparks is a fun class to play but she’s not very viable outside of a few situations and is definitely more of a liability overall than bringing another Sawbonez. [/quote]
This makes sense and I agree with most of this but people can still use the revive gun like this at any level of play and the higher the skill of the player the more success they are going to have in killing you with it.


(cornJester) #19

[quote=“truthfulRipple;37442”]

[quote=“cornJester;37434”]

Vassili’s bolt actions can one shot kill to the head at any realistic range in this game, so point one is moot.[/quote]

Yes but he also has to scope in to achieve this making him take more time to take the shot.

[quote=“cornJester;37434”]
She has too much versatility? She has 80 HP, can be one shot extremely easily by shotguns, has limited medpacks, NO primary weapon if you exclude the Revivr as her machine pistols are technically sidearms in regards to other mercs. [/quote]

I consistently can use Vassilis side arm as a weapon in CQB and out shoot people so this is is completely invalid as well as her SMGs have faster fire rates than that of Vassili’s sidearms

[quote=“cornJester;37434”]
Her revive gun isn’t meant to be taken into combat? I completely disagree. The trailer for E3, her merc role call, her lack of any other primary, it all shows that she is meant to use it in action by design. [/quote]

How I see it is that it would be fine if it couldn’t one shot. Any Counter strike player that has been playing for a while can learn and use the weapon to stomp people. 60 damage is ok but I would rather see it around 50-55 since if you hit another person with 80 health they have 20 health to run around with which is not enough to fight with.

Like Vassili’s scope ISN’T an advantage? It most certainly is for a sniper. Scoping in barely takes enough time to be a disadvantage at sniping distances.

So you can use MPs effectively, great! They’re still inferior to primary SMGs for the most part. The fact doesn’t change that she is using the secondary weapons of other mercs and nothing else. She uses backups as her primary.

Proxy has 90 HP, not 80. Aura has a med station that makes her and others very hard to kill while they are sitting on it.

The fact is that her Revivr takes skill to do well with and she has nothing else but secondary weapons and you guys want to make that challenging playstyle even harder. She is extremely difficult already to do well with in combat situations, aside from her support only role at which she excels.


(fetchingSeahorse) #20

My only reason why I feel like it should be nerfed is because as Vassili has to pull the bolt back while Sparks could just sit there while he is pulling it and by the time he is finished she already fired her 2nd laser shot while he just finished with the pull[/quote]

Sparks has to charge the gun first, doesn’t get a scope, AND the gun only holds the charge for like 2.5 seconds before it overheats and becomes unusable. So, about 1.5 second charge -> 2.5 sec fire window. This your comparing to a guy who doesnt need to charge and has a scope. Sure, he has to reload, but he gets to do so AFTER his shot.