I don't think it's possible but....


(torsoreaper) #1

Can the server browser show how many people are on each team? Also would it be possible to show what stage of the mission is being played?

Kind of annoying to join several games in a row where one team is short by 3+ players and just getting spawn camped or to join a mission that is over literally as I am loading in.


(SaulWolfden) #2

Yeah, I get real sick of ending up joining games that just end as I load in (except Stopwatch since I only play that for the daily play bonus). I wish they’d lock games off at least when they are at the final objective with like 2 minutes or less since at that point there’s nothing you can really do anyway.


(SiegeFace) #3

Same here, if the server info page could be updated somehow to show game progress & player balance that would be perfect…

The only workaround right now that I have found is to type +lobby into the server browser filter box to find games that have not started yet.


(Amerika) #4

Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.


(SereneFlight) #5

Personally I really haven’t have this problem because some of the FPS I’ve played have been really standard FPS where teamwork isn’t really necessary and those that require teamwork had larger servers (well, Wolf: ET had smaller once too but I enjoyed my time usually in servers that had room for 15v15 minimum) and the more people, the less significant it will be when your team kills 2 or 3 enemies without casualties and in DB you can put the enemy attack by just killing off 3 guys… “it’s 2v5 (60% less players on the field) until your friends respawn… watcha gonna do bro?” … meanwhile in 8v8 that would be “it’s now 5v8 (37,5% less players on the field)… anything could happen”

Even tho it would be nice if I could be some use if the game is uneven when I join but… let’s be honest… evening team without passing a vote is more often than not ineffective since even more people leave once you get in the game (that’s also the reason why I can’t even bother to switch teams anymore because it feels just insulting when they ask for evening teams and when you switch teams, more people leave…)


(SiegeFace) #6

[quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

No mainly FPS, I just hate joining games that are over, especially with that annoying 15 second countdown you have to sit through xD. This is of course just my opinion, the speed of getting into a game should match the pace of the game itself if you know what i mean ; )


(Izzy) #7

For unbalanced games, that’s plain stupid. The game tries to rebalance it by making other people to come. But I assume you are the kind of leavers that make this game having balance issues. Worse than a VAC-ban, DB should introduce the Leave-Ban. Too bad so sad, it is written in the rules you can leave pubs whenever you want. Too bad so sad again, it eases assh*les’ lifes.

One thing that could be interesting is having a flag for games in their last minute or so. I have often joined games that were totally unbalanced, but within the time left, we could change the situation. It is however quite frustrating to join a game with only 30 sec left to save the world.
But as @Amerika mentioned (dammed, I hope I don’t have to agree with a gringo, let’s hope he is south american :stuck_out_tongue: ), that’s how FPS work for public servers. If you don’t like it, you have the competitive mode.


(neverplayseriou) #8

@Izzy comp atm is just a 5v5 pub match, this is my first and only fps on pc and when solo queuing even I can easily kill the entire enemy team.


(Daergar) #9

[quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

The real problem is lack of automatic balancing in public games. I don’t mind joining an on-going game nor the team lacking a player, and I enjoy being there to even the match out or even turn it around.

I do mind joining the team with two versus seven, and subsequently being molested in spawn for the duration (if I feel masochistic enough to actually remain in the game).

Surely we can all agree that the former is fine, the latter is not.


(Backuplight) #10

There’s something incredibly satisfying about joining a game where the team you join is QQing about it being unwinnable, and then you go and complete the objective they’ve been stuck at. You only have to join once, just don’t server hop.

I keep seeing posts lately that are people unhappy about not every game being their perfect, fully balanced, dream game. It happens - play through it. I’ve really not noticed it being this big of an issue. Most of all don’t just give up because the game is tough or you’re a couple of people outnumbered - and if you’re on the outnumbering team, consider being the better guy and switching sides. You get nothing for wins, so where’s the harm in trying to balance things if it’s getting out of hand?


(TheAcidpiss) #11

[quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

it shouldn’t be to hard to add, I can already do this in game like battlefield.

Before I jump into a game, I can see everything, from score to K/D of each player, to how many players are on each team.


(Ctrix) #12

Yesterday I joined a team that was 1v7 (2v7 with me) http://static-cdn.jtvnw.net/emoticons/v1/4339/1.0 http://static-cdn.jtvnw.net/emoticons/v1/357/1.0 http://static-cdn.jtvnw.net/emoticons/v1/22639/1.0


(Jostabeere) #13

[quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

Sorry, but argumenting it with “Just use servers which are in Lobby” isn’t really good.
Justifying bad balance with “You can just ignore such rooms” is like saying: “Ignore that group of people beating up some old man, just don’t look”
Pretty often people don’t need a full game and join already started games cause they have less time for mission or whatsoever. I do it, too. If I need some hundred points for an EXP mission in Stopwatch, I don’t join a lobby Stopwatch game.
Sure, people CAN join lobbies, but SD CAN also just fix it, don’t they?


(Backuplight) #14

Yeah, these situations really highlight why we need an auto-shuffle of some kind.


(MarsRover) #15

[quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

Cars? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever traveled in the past. You hop on a horse and ride for days and you never know when you’re going to arrive. It’s been like this for decades.

Or you can stay in one spot. So that should help if you really hate traveling on a horse.

:tongue:


(Amerika) #16

[quote=“Jostabeere;119959”][quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

Sorry, but argumenting it with “Just use servers which are in Lobby” isn’t really good.
Justifying bad balance with “You can just ignore such rooms” is like saying: “Ignore that group of people beating up some old man, just don’t look”
Pretty often people don’t need a full game and join already started games cause they have less time for mission or whatsoever. I do it, too. If I need some hundred points for an EXP mission in Stopwatch, I don’t join a lobby Stopwatch game.
Sure, people CAN join lobbies, but SD CAN also just fix it, don’t they?[/quote]

I’m justifying nothing. My response had nothing to do with balance and most people already know my stance on balancing as I’ve posted on it enough.

I just don’t understand how people feel so shocked that they join an already in-game progress game and find that sometimes it’s near the end or sometimes teams aren’t perfectly balanced. It’s been like this for literally decades even in the games that allow you to see how far along matches are (since people join for ping or community reasons). And if you want to avoid that in DB all you do is add “Lobby” to the filter and that issue goes away. Suggestions to add features are awesome and can help make the game better. But getting mad because an in-progress server wasn’t up to your standards (gamer entitlement) and/or ignoring the server filter is just weird to me.

[quote=“MarsRover;119976”][quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

Cars? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever traveled in the past. You hop on a horse and ride for days and you never know when you’re going to arrive. It’s been like this for decades.

Or you can stay in one spot. So that should help if you really hate traveling on a horse.

:tongue: [/quote]

I read your response and the first thing that game to mind was merging onto a highway at 8 in the morning and being upset by the fact that there were a lot of other cars on it and it was going slow. You knew it would be busy, you’ve went this way at this time before. You could have taken a different route through town to avoid the traffic but didn’t. Now you’re mad.

That’s how this situation reads to me :slight_smile:


(torsoreaper) #17

[quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

I play a lot of FPS but the difference is that most other FPS only take like 1-2 minute to get to the next match if you join an ending one. In DirtyBomb it’s like 7 minutes of lobby time, waiting time, deployment time, etc… Also, joining on a lobby is generally a great way to join a 3v3 match on a 7v7 or 8v8 server because everyone leaves when it gets to the lobby. Much easier to hot join a server that has 12+ people.

Basically all I am saying is it would be nice if a star or something popped up when a match has < 1 minute left on the final stage of a match. I don’t mind joining with 1 minute left on the first 1 or 2 stages because anything can happen, i’ve seen it enough. I don’t think it’s very productive for people to join in the last 30 seconds of the last stage of a map just to go back through a loading screen, lobby wait, map vote, loading screen, tutorial, and then deployment wait.


(Izzy) #18

In which frame of reference do you end up with 7 min? Your computer might run fast so that you have to apply relativistic effects (time dilation), but 7 minutes seem quite a lot.
Or was it some exaggeration?

And I have seen many teams wining with a first objective done on overtime.


(Amerika) #19

[quote=“torsoreaper;120136”][quote=“Amerika;119825”]Are you guys from MOBA’s or some other game that never lets you into an already started game? I see this come up from time to time and I just don’t understand how it’s an issue if you’ve ever played an FPS in the past. You join a server with a match in progress and you never know what you’re going to get. It’s been like this for decades.

Also, you can simply use Lobby in the filter box to guarantee you’ll only get servers that are in a Lobby as well. So that should help if you really hate joining in progress matches.[/quote]

I play a lot of FPS but the difference is that most other FPS only take like 1-2 minute to get to the next match if you join an ending one. In DirtyBomb it’s like 7 minutes of lobby time, waiting time, deployment time, etc… Also, joining on a lobby is generally a great way to join a 3v3 match on a 7v7 or 8v8 server because everyone leaves when it gets to the lobby. Much easier to hot join a server that has 12+ people.

Basically all I am saying is it would be nice if a star or something popped up when a match has < 1 minute left on the final stage of a match. I don’t mind joining with 1 minute left on the first 1 or 2 stages because anything can happen, i’ve seen it enough. I don’t think it’s very productive for people to join in the last 30 seconds of the last stage of a map just to go back through a loading screen, lobby wait, map vote, loading screen, tutorial, and then deployment wait.[/quote]

I agree it would be nice and it’s most likely going to be something that is added into the game when they get full steamworks integration done. It’s just not something to be either angry or even annoyed over considering what you can already do to avoid it.

You can use the Lobby filter and also pay attention to how many people are there. Not everyone leaves after every match. Just the few who need to go and the few who still think that leaving a match to open a case is worth it to them.

And 7 minutes is a pretty big exaggeration. SD really could have done that whole thing better but I think they had dreams of MOBA-style picks and bans so they created a Lobby instead of done all choosing on-server which draws things out between games.


(Jostabeere) #20

@Amerika Tbh I misread the beginning of your post. You’re right of course. People shouldn’t be surprised about unfair team when they join already started games. But those unfair teams shouldn’t happen in the first place imo.