I didn't think it was possible...


(V1cK_dB) #1

I didn’t think that the online structure of this game on console could get any worse…but it did. Instead of fixing everything with a lobby system SD decides it would be a good idea to not start the game until it’s a full 5 v 5 and everyone readies up. Sounds good right? Well…there are way too many scrubs who don’t ready up and of course me and like 3 other people play this game apparently so a game takes about 30 mins. to actually begin???/ W T F?!

I mean…this is getting comical now. The worst part is that I like the actual game whenever I can get into one in the competitive playlist. Been a fan of SD since RTCW but I have to say that they deserve this game to fail. Even though the core gameplay is ok…it’s still not as good as RTCW was. The shooting is terrible compared to that game. What happened to headshots that take skill? What’s next SD? What is your next amateur move for the online structure? Humans vs bots on all playlists? Take away VOIP on all playlists? You guys are on a roll!!!

C’mon SD! One more nail in the coffin! You are almost there! A couple more moves and you will get to your apparent goal of killing the game COMPLETELY.


(PanzerIV) #2

Thank god they didn’t do this on PC or I would be raging way too much and would prolly just end up uninstalling it. I’m already sick of the lack of player and having to play with bots. It’s always the team with most bots that end up losing 80% of the time and when enough players join there’s like 3min left so they still lose then people leave on the losing side and many bots join again on the next round, awesome.

So many basic features that was there already since long ago like in RTCW or ETQW are missing in Brink and I don’t get it. Newer games should include more or at least the same ammount of features, not less.


(badman) #3

Just to clarify, readying up is present in the advanced play lists such as Competition as you wouldn’t want things to just kick off automatically there (while you’re still trying to get teams sorted out, for example). The exact required number of people being ready differs in each case and can be looked up in the match settings dialogue.

The standard play lists don’t have this requirement, of course.


(Darplup) #4

[QUOTE=badman;342554]Just to clarify, readying up is present in the advanced play lists such as Competition as you wouldn’t want things to just kick off automatically there (while you’re still trying to get teams sorted out, for example). The exact required number of people being ready differs in each case and can be looked up in the match settings dialogue.

The standard play lists don’t have this requirement, of course.[/QUOTE]

Why not just put a lobby in like most other multiplayer console games?


(St NickelStew) #5

Um, that is a lobby.


(its al bout security) #6

[QUOTE=badman;342554]Just to clarify, readying up is present in the advanced play lists such as Competition as you wouldn’t want things to just kick off automatically there (while you’re still trying to get teams sorted out, for example). The exact required number of people being ready differs in each case and can be looked up in the match settings dialogue.

The standard play lists don’t have this requirement, of course.[/QUOTE]

plus this IS the lobby system that all the console players have been compaining about


(Brink Lags) #7

[QUOTE=badman;342554]Just to clarify, readying up is present in the advanced play lists such as Competition as you wouldn’t want things to just kick off automatically there (while you’re still trying to get teams sorted out, for example). The exact required number of people being ready differs in each case and can be looked up in the match settings dialogue.

The standard play lists don’t have this requirement, of course.[/QUOTE]

Explain why I can start a game, invite my friend to the “ready up” room, and it dumps him on the other team and won’t let him join my team. Because I don’t want to play against friends. I want to play WITH friends.

This game needs a traditional console lobby adopted by all console FPS game worth their salt in the past few years. These lobbies aren’t a feature. They are now a standard. You knew this. You all made an MP only game essentially. How could you not have the basic standards for a console FPS?

The crime is, this is a really good game that fights you every step of the way. Its doing everything it can to turn players away.


(Oschino1907) #8

Exactly. Yes a standard lobby system would be nice and we all would welcome it with open arms but MANY of us have almost no problem getting into rooms filled with Buds and not Bots. Just put forth a little effort and want to play and its really not that much of an inconveinence.


(V1cK_dB) #9

T[QUOTE=its al bout security;342588]plus this IS the lobby system that all the console players have been compaining about[/QUOTE]

You’re kidding me right? You think console players want to wait 20 mins to get a match started because people don’t ready up? You think console players want to join games first then invite friend into it hoping it doesn’t get filled up? Get real.

What console players want is a party matchmaking lobby system! You know where you and some friends are in a lobby and the party leader presses search and the game finds a match for the players in the party all at once. That’s what they want.

Badman…how come you guys keep “fixing” things people aren’t complaining about? I get the readying up thing but have you played the game with that horrific rule? I’m guessing you haven’t because I’m sure after waiting 15 to 20 mins for every match to start would be unacceptable to you and you would see what people are talking about. 80% of games now are “warm-up TDM” lol. This is embarrassing and I can’t even defend SD anymore. You guys can’t be this incompetent at console online structure can you? I’m hoping you guys have some big party lobby system surprise in store for everyone because at this point anything less will be the final nail in the coffin.

Which is sad considering this is actually a good game. I don’t think I’ve ever seen a game fail not because of gameplays but because of an incompetent developer making bad choices with matchmaking. Terrible.


(TW Turtle55555) #10

The best way to get more matches is to have a large friends list of Brink players. It is the only way to ensure you get more humans than bots in a match. Play only prviate matches.
Join a clan (mine has around 40-50 Brink 360 players) or just send FRs to people you do play with.
The inability to get your friends into a game (Other than a private) has hurt this game. I hope several of the competetive issues get worked out soon as there does seem to be some competetive play demand.


(Brink Lags) #11

[QUOTE=TW Turtle55555;343286]The best way to get more matches is to have a large friends list of Brink players. It is the only way to ensure you get more humans than bots in a match. Play only prviate matches.
Join a clan (mine has around 40-50 Brink 360 players) or just send FRs to people you do play with.
The inability to get your friends into a game (Other than a private) has hurt this game. I hope several of the competetive issues get worked out soon as there does seem to be some competetive play demand.[/QUOTE]

I had a ton of friends with Brink at launch.

They all sold the game back due to lag and no console lobby.


(V1cK_dB) #12

[QUOTE=TW Turtle55555;343286]The best way to get more matches is to have a large friends list of Brink players. It is the only way to ensure you get more humans than bots in a match. Play only prviate matches.
Join a clan (mine has around 40-50 Brink 360 players) or just send FRs to people you do play with.
The inability to get your friends into a game (Other than a private) has hurt this game. I hope several of the competetive issues get worked out soon as there does seem to be some competetive play demand.[/QUOTE]

Everything you said while true of ANY game is ridiculous and unacceptable by todays standards. Even $5 games on the marketplace don’t make u do this.


(its al bout security) #13

5 dollar games are easier to make then 5 year games with highly new ideas when it comes to movement and mashing up all game types and calling it objective, its pretty different from W;ET and ET:QW in my opinion the objective parts?

oh and lets get this straitened out once and for all, the game is pretty good you just jelly bro


(AmishWarMachine) #14

A game definitely shouldn’t require a person to have to indiscriminately add people as friends to ensure MPing with actual humans.

Unfortunately, at this juncture, Brink does.


(Jonkonaut) #15

[QUOTE=V1cK_dB;343272]T

You’re kidding me right? You think console players want to wait 20 mins to get a match started because people don’t ready up? You think console players want to join games first then invite friend into it hoping it doesn’t get filled up? Get real.

What console players want is a party matchmaking lobby system! You know where you and some friends are in a lobby and the party leader presses search and the game finds a match for the players in the party all at once. That’s what they want.

Badman…how come you guys keep “fixing” things people aren’t complaining about? I get the readying up thing but have you played the game with that horrific rule? I’m guessing you haven’t because I’m sure after waiting 15 to 20 mins for every match to start would be unacceptable to you and you would see what people are talking about. 80% of games now are “warm-up TDM” lol. This is embarrassing and I can’t even defend SD anymore. You guys can’t be this incompetent at console online structure can you? I’m hoping you guys have some big party lobby system surprise in store for everyone because at this point anything less will be the final nail in the coffin.

Which is sad considering this is actually a good game. I don’t think I’ve ever seen a game fail not because of gameplays but because of an incompetent developer making bad choices with matchmaking. Terrible.[/QUOTE]

I have been playing brink since the first week and I have convinced 4 of my buddies to buy the game aswell. We have a history in the CoD games and were looking for a game in which teamplay makes the difference. With Brink we found it and like it alot. Fortunately no big problems with lag but that chased alot of players away and decreasing ever since. This version of competitive is totally useless as the guy I quoted pointed out.

Untill the DLC with lobby system gets out a reasonable game set up for consoles would be: A 8vs8 HUMAN ONLY (no filling up with bots!!!) which starts playing when 2 players on each ready up. Further improvement: The game should go into the pre-ready mode (lets call it freeplay mode) everytime when one team differs (more than) 2 players. Switching from sides should be allowed at all times but with the freeplay mode as soon as it gets imbalanced.

I have seen that you (SD) can update without an official update so it would make alot of console players really happy, instead of pissing them of with this and would take not alot of time to make as you just have to adjust some variables… (I think…)


(V1cK_dB) #16

[QUOTE=its al bout security;343324]5 dollar games are easier to make then 5 year games with highly new ideas when it comes to movement and mashing up all game types and calling it objective, its pretty different from W;ET and ET:QW in my opinion the objective parts?

oh and lets get this straitened out once and for all, the game is pretty good you just jelly bro

[/QUOTE]

I disagree with everything u said except the game being good. What good is that though if u cant get a game going in a decent amount of time? Oh yeah and that jelly line is played out brah…find a new one.


(riptide) #17

[QUOTE=its al bout security;343324]5 dollar games are easier to make then 5 year games with highly new ideas when it comes to movement and mashing up all game types and calling it objective, its pretty different from W;ET and ET:QW in my opinion the objective parts?

oh and lets get this straitened out once and for all, the game is pretty good you just jelly bro

[/QUOTE]

New movement? Quake has crouch slides and UT has wall hops, Prince of Persia has wall running, and I’m sure there are others… I wouldn’t say it’s completely new. It’s even, IMO, inferior to quake and unreal movement systems. But infinitely better than COD, BC2 and most modern shooters long as they separate sprint and smart.

Also you just nulled your own argument by saying 5 dollar games are easier to make… if they are easier to make then obviously it should have been NP for a game “5 years with highly new ideas” to implement a system that takes what is good and expected and IMPROVES on them… in this case they didn’t even include them lol.


(StillBatusBrad) #18

[QUOTE=AmishWarMachine;343327]A game definitely shouldn’t require a person to have to indiscriminately add people as friends to ensure MPing with actual humans.

Unfortunately, at this juncture, Brink does.[/QUOTE]

A succinct and accurate summary. All of the ‘it can be done/it’s not that inconvenient’ posts are predicated on this…which, like many, I’m not prepared to do. My Friend’s List is for exactly that, it’s not called my ‘bunch of randoms from several different timezones who happen to have bought the same game as you’ List.

In 2011, I shouldn’t have to take steps to ‘help out’ a game I paid good money for - I should be able to go online and find 15 other players in a game, first time and near instantaneously…w/o having to have added ANYONE to my friend’s list. End Of Chat.

I’m sure a ‘blind defender’ type will be along in a minute, but I’m beyond giving a **** about what they say at this point.


(Oschino1907) #19

[QUOTE=StillBatusBrad;343431]A succinct and accurate summary. All of the ‘it can be done/it’s not that inconvenient’ posts are predicated on this…which, like many, I’m not prepared to do. My Friend’s List is for exactly that, it’s not called my ‘bunch of randoms from several different timezones who happen to have bought the same game as you’ List.

In 2011, I shouldn’t have to take steps to ‘help out’ a game I paid good money for - I should be able to go online and find 15 other players in a game, first time and near instantaneously…w/o having to have added ANYONE to my friend’s list. End Of Chat.

I’m sure a ‘blind defender’ type will be along in a minute, but I’m beyond giving a **** about what they say at this point.[/QUOTE]

I get your main point but having gone that route I can say I have met many good players that way with him I play and chat with daily now and plan to purchase and play similar games down the road. Dont look at just the dark side, check out the bright side, for every 20-30randoms you give a chance a few may end up daily playing buddies down the road. I have even met a few cool guys that live very close to me, like 30min-1hr away.


(General Techniq) #20

weekend Brink BBQ bromances