[QUOTE=Senyin;274903]And by the way, stop assuming that everyone plays fast paced or “from the hip” games with a
mindless run and gun attitude.
It’s a flaw on your part believing that is the only way these types of games can be played.[/QUOTE]
Oh but I don’t believe that. I’m a huge UT fan, and I love the odd TF2 as well. Those games do fulfil the ‘mindless twitch drones niche’ though and Brink should be more than that.
See, COD is mindless in the other way, sighting is almost always the best approach which is wrong as well. It didn’t reward people who could think about which stance would be the best, it was only about the kiddies that could pull off the sight shooting off the best. Though I have to say, at least it made players weigh between moving and shooting, which is a great plus, it’s just that the difference was too big to require any real thought.
I believe in games with varied scenarios that constantly prod you to think about what you’re doing. ETQW is great, I’m not sure if it’s perfect but it’s the best example of iron sighting done right. It really prodded you to constantly weigh the pros and cons of taking the sights up. Sometimes in precarious situations, sometimes in well-controlled, planned scenarios.
And yes, people who want it any different obviously do favour cognitive skills over insight. Could be because that’s all they’re capable of, and it could be because they just like to see flashy things going on on the screen at which they can point their cross-hairs at. Good for them but there’s better games for that particular way of playing, why compromise a game that focus on multi-layered complexity?