Hunter, your impressions


(Artyrim) #21

Mah I enjoy playing Cassie more than Hunter


(KangaJoo) #22

I would be very, very surprised if hunter’s bolts down spawn center of the screen. Pretty sure the other projectiles like nades also spawn center screen. Plus we can see where the bolts are landing and they’re clearly going dead center plus a small amount of vertical drop over distance.

I don’t think he needs a spotting bolt and I don’t think his emp needs drastic changes but then again I’m not completely sure how his emp works. I tried using it to disable a turtle shield, a turret, and healing station that the enemy team had all right near each other by shooting the floor close to all of them and it did nothing. Tried again by shooting the wall directly behind them and again no effect. Do you need to directly hit the object directly to disable it or something, cause it doesn’t seem to actually do anything.


(woodchip) #23

The bolt obviously has a generous hitbox. You can try it in game from every angle left right above below, it always registers near misses as hits. And that’s no doubt a feature not a bug.


(bgyoshi) #24

@KangaJoo said:
I would be very, very surprised if hunter’s bolts down spawn center of the screen. Pretty sure the other projectiles like nades also spawn center screen. Plus we can see where the bolts are landing and they’re clearly going dead center plus a small amount of vertical drop over distance.

Do you? All I can see is the trailing effect, I can’t actually see where the physical projectile lands.

@woodchip said:
The bolt obviously has a generous hitbox. You can try it in game from every angle left right above below, it always registers near misses as hits. And that’s no doubt a feature not a bug.

Then show me, I can’t find a single video showing it. The only one available is the one posted, and the crosshair is always biased left. That’s what the testing showed. If it was consistent on the right side of the head, it would’ve been shown off and I would’ve noticed it in my own testing.

But you don’t like DB anyway so I don’t know why you bother. Anything that could possibly be bad is clearly intended to be bad because the game is bad. We get it.


(B_Montiel) #25

You’ll have the same results, set the ads aside, with Nader’s grenade launcher. Or try any other UE3 games with any projectile weapons (tribes, unreal itself, chivalry throwables and bows). It’s not a feature or a bug, that’s a way of programming it, which is possibly limited by the engine itself.


(Sorotia) #26

@bgyoshi

Did it right? :smiley:

Are you kidding me? Did it right…you can kill people with out them even being in line of sight…they did not do it right.

Is a reason why so many newbs gravitate towards him…


(Xenithos) #27

@Sorotia said:
@bgyoshi

Did it right? :smiley:

Are you kidding me? Did it right…you can kill people with out them even being in line of sight…they did not do it right.

Is a reason why so many newbs gravitate towards him…

He was saying that placing the bow with the arrow starting center slightly below the reticle was the right thing to do with bowmen in shooters, not putting it off-center right or left, etc. I personally gotta agree with him, Hanzo shooting a bow feels quite different from other games and players expect his arrows to have a slight upward curve as they should. Compare this to Hunter’s placement of where his crossbow fires and how the arrows fly is accurate, but doesn’t exactly feel correct when compared to most other hit-scan weapons in DB, let alone feel that great either.


(Diosito) #28

He is definetly not in the OP mercs group, he is in the CANCER mercs group.

Abbadon

Abaddon


(K1X455) #29


(henki000) #30

I think Hunter is closer to balanced than I first expected, but underperforming when compared to other recons spotting abilities. He wont be a pick in competetive, unless there will be something new to EMP. Those special bolts dont really have much of use now and you have to suffer from slow projectile speed.


(KangaJoo) #31

@bgyoshi said:

@KangaJoo said:
I would be very, very surprised if hunter’s bolts down spawn center of the screen. Pretty sure the other projectiles like nades also spawn center screen. Plus we can see where the bolts are landing and they’re clearly going dead center plus a small amount of vertical drop over distance.

Do you? All I can see is the trailing effect, I can’t actually see where the physical projectile lands.

@woodchip said:
The bolt obviously has a generous hitbox. You can try it in game from every angle left right above below, it always registers near misses as hits. And that’s no doubt a feature not a bug.

Then show me, I can’t find a single video showing it. The only one available is the one posted, and the crosshair is always biased left. That’s what the testing showed. If it was consistent on the right side of the head, it would’ve been shown off and I would’ve noticed it in my own testing.

But you don’t like DB anyway so I don’t know why you bother. Anything that could possibly be bad is clearly intended to be bad because the game is bad. We get it.
I’m talking about in the video that was linked about the hitboxes. You can clearly see the bolts in that clip and it lands dead center of the screen but with a slight vertical drop.


(Outblast) #32

I have a question which might be silly. How come when i shoot the arrow it doesnt leave a green trail behind it? Also how do you shoot so it tracks the enemy?


(Eox) #33

@Outblast said:
I have a question which might be silly. How come when i shoot the arrow it doesnt leave a green trail behind it? Also how do you shoot so it tracks the enemy?

Tracking occurs as soon as you hit someone with the bolts. It only lasts 2 seconds or so though. As for the trail, it’s supposed to have a color that is the same than the one you use for your crosshair as far as I know. If you can’t see any trail, maybe your config removed the smoke effect ?


(bgyoshi) #34

@KangaJoo said:
I’m talking about in the video that was linked about the hitboxes. You can clearly see the bolts in that clip and it lands dead center of the screen but with a slight vertical drop.

And I’m telling you, watch that video again. You can’t see the actual bolts in the video, all you’re seeing is a client side trail effect that has no relation to the actual projectile.


(LifeupOmega) #35

Pointless addition, just further strays from the aim-centric gun duels and replaces it with more one shots and clutter. This applies to any recon anyway.


(Cordyceps) #36

I think he’s balanced for the most part, with my main complaint being the accuracy of his unscoped crossbow. I kinda feel like the range of it is on par with sniper rifles in the game if you account for the curve. But besides that hitscan vs projectiles, a big difference between the two is the unscoped accuracy. With most sniper rifles, the unscoped accuracy is so insane that you can’t even hit someone right in your face. The crossbow should at least be a little bit more similar to the other sniper rifles in this regard. I think increasing the unscoped arrow spread would make the crossbow less spamable.


(KangaJoo) #37

@bgyoshi said:

@KangaJoo said:
I’m talking about in the video that was linked about the hitboxes. You can clearly see the bolts in that clip and it lands dead center of the screen but with a slight vertical drop.

And I’m telling you, watch that video again. You can’t see the actual bolts in the video, all you’re seeing is a client side trail effect that has no relation to the actual projectile.

If you’re saying the client side trail doesn’t match up with the server side projectile, which is possible, then I guess we can’t continue this convo any further since the underlying assumptions of our arguments are different. I’m operating under the assumption that trail is a good representation of the projectile path, at least in this scenario where pings are low and nobody is moving, because I’d like to believe SD aren’t completely incompetent.

I’m also operating under the assumption that you can see the bolt impact on the wall. When he shoots, at first there’s a trail and then there’s a little impact spot that briefly pops up on the wall. I assumed that was the bolt impact but if you’re saying it’s not then, again, there’s nothing more to discuss here.


(bgyoshi) #38

@KangaJoo said:

If you’re saying the client side trail doesn’t match up with the server side projectile, which is possible, then I guess we can’t continue this convo any further since the underlying assumptions of our arguments are different. I’m operating under the assumption that trail is a good representation of the projectile path, at least in this scenario where pings are low and nobody is moving, because I’d like to believe SD aren’t completely incompetent.

I’m also operating under the assumption that you can see the bolt impact on the wall. When he shoots, at first there’s a trail and then there’s a little impact spot that briefly pops up on the wall. I assumed that was the bolt impact but if you’re saying it’s not then, again, there’s nothing more to discuss here.

Yes I know what you’re looking at and yes that’s what I’m saying. I’m pretty certain but not 100% sure that the trail is a client side effect and the projectile is server side. If the trail was server side I would suspect that we would be able to see it when other hunters are shooting, but alas we can’t.

The other clue is that the trail is always the same color as your reticle. My reticle is colored an extremely vibrant green because that color never blends in with anything so I can always see it. My crossbow trail is also that vibrant green. But in this video it’s white, and so is that reticle in the video. My strike mark (that little ‘plink!’ spark at the end) is also green, and here it’s white. Reticles are controlled client side.

I’ve also noticed that players die to headshots long before that little plink mark and long after it sometimes. So I’m pretty damn certain it’s just a pretty trail that uses some calculation on the charge meter to determine how far it drops in your scope and some standard amount of delay before the plink mark shows up. I believe it’s a fairly accurate visual of the drop over distance but that it’s not actually tracing the projectile path.