Hunter needs a tiny bit of help (imo of course)


(HadronZodiac) #1

Hunter is a really cool recon, yet he’s super impractical. Every merc should be truly useful to the team, and hunter doesn’t fit this criteria (neither does phantom but I already reviewed him)

Fire supports - give ammo and take out EVs
Medics - Healz and revives
Assaults - Take out enemy team members
Engis - repair and defuse and plant
Recons - Spot enemies and take out important enemies
Hunter - an emp every 16 seconds? not that useful…

Notice how i left out his ability to snipe and spot. Here’s the reason.

He takes a lot of leading which can be unreliable, only time you can even land a headshot is if enemy isnt moving or you are lucky as HELL.

He is extremely vulnerable to enemy snipers as they can deal all that sexy damage instantly and pop behind a wall. Hunter needs longer sight time to land that arrow, meaning he is less effective.

His spot is extremely short, let’s be serious, who actually finds use in a teammates hunter spot? It needs at least +1 second of spot in order for it to be useful. Hunter is a tracker, yet his spot doesn’t support his playstyle.

Like all snipers, sniper positions are good, but hunter is still left vulnerable because of that need for sight he has.

Thunder is a great counter to him, and I enjoy that. Since hunter relies on sight, something that takes that away leaves him to get REKT. However his abilities just reinforce that effective playstyle he has.

Many maps have corridors, and sections, aka very few spots leave lots of map to see. This makes hunter, as said, less effective because his need for vision.

There should be higher sniper areas for recons like hunter to get that ability to unlock his effectiveness.

Conclusion - Increase spot time, and +10xp for that spot, slightly increase bolt speed, and give him better areas to unlock his effectiveness.


(GatoCommodore) #2

Really big alpha damage
even worse than grandeur used to be

and you call hunter needs help? smh.
hes the only recon that has ability to directly affect the enemy team at very long range, not even the former EMP thunder can do that.


(HadronZodiac) #3

@GatoCommodore said:
Really big alpha damage
even worse than grandeur used to be

and you call hunter needs help? smh.
hes the only recon that has ability to directly affect the enemy team at very long range, not even the former EMP thunder can do that.

Really big alpha damage that doesn’t work a lot of the time because your lead was off by 2 pixels

Just because he can directly affect from 90 meters away doesn’t mean he’s all of a sudden the greatest recon. XD

Plus, I mostly talk about his crossbow, spots, and playstyle.

Not sure where EMP fits into your argument but mk


(GatoCommodore) #4

Really big alpha damage> @HadronZodiac said:

@GatoCommodore said:
Really big alpha damage
even worse than grandeur used to be

and you call hunter needs help? smh.
hes the only recon that has ability to directly affect the enemy team at very long range, not even the former EMP thunder can do that.

Really big alpha damage that doesn’t work a lot of the time because your lead was off by 2 pixels

Just because he can directly affect from 90 meters away doesn’t mean he’s all of a sudden the greatest recon. XD

Plus, I mostly talk about his crossbow, spots, and playstyle.

Not sure where EMP fits into your argument but mk

so its L2P problem?
so its lack of knowledge on how to and what to do with hunter that make you go to forum and just ask hunter to be buffed?

good to know


(kopyright) #5

Most of his issues seem to be L2P problems.


(Xerny) #6

I have a prediction that in the next or second week this thread is gonna be closed.

Anyways, predictions aside, Hunter is basically a slower yet tankier Sparks.

  • Both of their weapons are infact their abilities
  • They both use machine pistols as primaries
  • Their “agressive” playstyle is almost the same.

Even the projectile speed of their weapons is almost similiar.

Their playstyle is basically like this:

  1. Charge your weapon
  2. Peak around a corner
  3. Shoot!

Sure for Sparks it COULD be easier since the Revifle’s projectiles have little to no travel time.
Even in the Role Call video of Hunter the magnificent person that made it (AKA. our lord and saviour Shoe.) said that his projectiles have travel time.

Also, all Snipers require sight to do their job, litteraly the weakness of every Sniper is sight, Hunter is no exception.


(kopyright) #7

A sniper with unlimited ammo, mind you.


(HadronZodiac) #8

@GatoCommodore said:
Really big alpha damage> @HadronZodiac said:

@GatoCommodore said:
Really big alpha damage
even worse than grandeur used to be

and you call hunter needs help? smh.
hes the only recon that has ability to directly affect the enemy team at very long range, not even the former EMP thunder can do that.

Really big alpha damage that doesn’t work a lot of the time because your lead was off by 2 pixels

Just because he can directly affect from 90 meters away doesn’t mean he’s all of a sudden the greatest recon. XD

Plus, I mostly talk about his crossbow, spots, and playstyle.

Not sure where EMP fits into your argument but mk

so its L2P problem?
so its lack of knowledge on how to and what to do with hunter that make you go to forum and just ask hunter to be buffed?

good to know

Lmao as said, you are focusing too much on PERCEIVED balance. Lets say phantom has 120 hp, has a cloak, and a 1 hit kill with katana, and can emp lots of things every 6 seconds. Obviously that doesnt sound very balanced, but it is, maybe even underpowered to some. Same with hunter.


(HadronZodiac) #9

@kopyright said:
A sniper with unlimited ammo, mind you.

I agree its not has punishing if you miss XD


(HadronZodiac) #10

@Xerny said:
I have a prediction that in the next or second week this thread is gonna be closed.

Anyways, predictions aside, Hunter is basically a slower yet tankier Sparks.

  • Both of their weapons are infact their abilities
  • They both use machine pistols as primaries
  • Their “agressive” playstyle is almost the same.

Even the projectile speed of their weapons is almost similiar.

Their playstyle is basically like this:

  1. Charge your weapon
  2. Peak around a corner
  3. Shoot!

Sure for Sparks it COULD be easier since the Revifle’s projectiles have little to no travel time.
Even in the Role Call video of Hunter the magnificent person that made it (AKA. our lord and saviour Shoe.) said that his projectiles have travel time.

Also, all Snipers require sight to do their job, litteraly the weakness of every Sniper is sight, Hunter is no exception.

Any other recon (except for redeye) can do their jobs while not being able to see. Vasilli can spot without looking, phantom can emp while not looking, aimee can spot without looking. Hunter cant spot, emp, or be of any use without his sight (cough cough thunder ruins him basically)


(imLegal) #11

Impractical in the wrong hands but he’s really not as bad as you make him out to be. I don’t know how you play with Hunter but i’ve had no problem kicking major ass all the while being of reliable help for both my team and the objective. His EMP ability is reliably good and for an ability that useful a 16 seconds cooldown is more than fair.

You don’t need " luck" to hit a headshot nor be shooting at statues, that’s a personal problem on your part. Get better. He can definitely be of reliable help in teamwork if you use him properly, he’s an already balanced character and the changes you suggested are unnecessary.


(Xerny) #12

@HadronZodiac said:

@Xerny said:
I have a prediction that in the next or second week this thread is gonna be closed.

Anyways, predictions aside, Hunter is basically a slower yet tankier Sparks.

  • Both of their weapons are infact their abilities
  • They both use machine pistols as primaries
  • Their “agressive” playstyle is almost the same.

Even the projectile speed of their weapons is almost similiar.

Their playstyle is basically like this:

  1. Charge your weapon
  2. Peak around a corner
  3. Shoot!

Sure for Sparks it COULD be easier since the Revifle’s projectiles have little to no travel time.
Even in the Role Call video of Hunter the magnificent person that made it (AKA. our lord and saviour Shoe.) said that his projectiles have travel time.

Also, all Snipers require sight to do their job, litteraly the weakness of every Sniper is sight, Hunter is no exception.

Any other recon (except for redeye) can do their jobs while not being able to see. Vasilli can spot without looking, phantom can emp while not looking, aimee can spot without looking. Hunter cant spot, emp, or be of any use without his sight (cough cough thunder ruins him basically)

Well that’s also a weakness for every other Recon (except phantom), their spotting CAN be useful but it also alerts the enemies when they are spotted.

If an enemy is spotted their first reaction should be to instantly find cover or not to be out in the open, that’s only if they are experienced enough, although it also depends on how good the recon is.

The fact that Hunter’s spot is only enabled by harming someone with his infinite supply of bolts makes him deadly on someone who knows how to use him because unless the enemy team dosen’t pay too much attention of what they’re doing they probably won’t even be aware that a Hunter is somewhere.

Also you can just spam your arrows without using your scope, plus i don’t know how much stupid a Thunder could be to waste a Concussion Nade on a single target instead of using it at a group of enemies for an easy team wipe.


(GatoCommodore) #13

@HadronZodiac said:

@GatoCommodore said:
Really big alpha damage> @HadronZodiac said:

@GatoCommodore said:
Really big alpha damage
even worse than grandeur used to be

and you call hunter needs help? smh.
hes the only recon that has ability to directly affect the enemy team at very long range, not even the former EMP thunder can do that.

Really big alpha damage that doesn’t work a lot of the time because your lead was off by 2 pixels

Just because he can directly affect from 90 meters away doesn’t mean he’s all of a sudden the greatest recon. XD

Plus, I mostly talk about his crossbow, spots, and playstyle.

Not sure where EMP fits into your argument but mk

so its L2P problem?
so its lack of knowledge on how to and what to do with hunter that make you go to forum and just ask hunter to be buffed?

good to know

Lmao as said, you are focusing too much on PERCEIVED balance. Lets say phantom has 120 hp, has a cloak, and a 1 hit kill with katana, and can emp lots of things every 6 seconds. Obviously that doesnt sound very balanced, but it is, maybe even underpowered to some. Same with hunter.

yea but walking to a dude and stab him without him hearing or his team noticed you is not as easy as you think it is.
EMP is also not that great if phantom is alone

120hp is like what? 1 second TTK for most guns?


(Muddy Muddy Mud Nade) #14

An EMP every 16 seconds is incredibly useful. It’s basically the only reason you’d ever want to use him. All the other recons, besides Phantom obviously, can spot better than him, and his burst damage isn’t that great compared to the bolt actions or even the PDP, in some situations. But that EMP Bolt? Goddamn, that thing can win games. You see, the EMP Bolt is the push-initiator. Stand far away, deactivate the enemy’s deployables, and have your team go ham. The bolt doesn’t need to be any shorter than 16 seconds, because your team should be able to push and win a fight within that time. If it recharged faster, there would be more margin for error, which is like a sin in Dirty Bomb.
I agree that everything else about him is pretty “eh”, but he basically shoves Phantom even closer to the bottom-of-the-barrel, since he does EMP-ing better than him. So when you have a merc that is basically the only one who is actually good at what it’s main job is, it’s usually pretty decent. Unless you’re Phantom.
Then ya’ just suck.


(HadronZodiac) #15

Lol i love how a “hunter could use a slight bolt speed increase” turns into literal essays in this community


(HadronZodiac) #16

@GatoCommodore said:

@HadronZodiac said:

@GatoCommodore said:
Really big alpha damage> @HadronZodiac said:

@GatoCommodore said:
Really big alpha damage
even worse than grandeur used to be

and you call hunter needs help? smh.
hes the only recon that has ability to directly affect the enemy team at very long range, not even the former EMP thunder can do that.

Really big alpha damage that doesn’t work a lot of the time because your lead was off by 2 pixels

Just because he can directly affect from 90 meters away doesn’t mean he’s all of a sudden the greatest recon. XD

Plus, I mostly talk about his crossbow, spots, and playstyle.

Not sure where EMP fits into your argument but mk

so its L2P problem?
so its lack of knowledge on how to and what to do with hunter that make you go to forum and just ask hunter to be buffed?

good to know

Lmao as said, you are focusing too much on PERCEIVED balance. Lets say phantom has 120 hp, has a cloak, and a 1 hit kill with katana, and can emp lots of things every 6 seconds. Obviously that doesnt sound very balanced, but it is, maybe even underpowered to some. Same with hunter.

yea but walking to a dude and stab him without him hearing or his team noticed you is not as easy as you think it is.
EMP is also not that great if phantom is alone

120hp is like what? 1 second TTK for most guns?

Lmao then explain why he got the hugest nerf ever when he first came out. Less health, damage, turning speed, guns nerfed, nerfed augments, more visible, etc…


(HadronZodiac) #17

@MuddyGrenade said:
An EMP every 16 seconds is incredibly useful. It’s basically the only reason you’d ever want to use him. All the other recons, besides Phantom obviously, can spot better than him, and his burst damage isn’t that great compared to the bolt actions or even the PDP, in some situations. But that EMP Bolt? Goddamn, that thing can win games. You see, the EMP Bolt is the push-initiator. Stand far away, deactivate the enemy’s deployables, and have your team go ham. The bolt doesn’t need to be any shorter than 16 seconds, because your team should be able to push and win a fight within that time. If it recharged faster, there would be more margin for error, which is like a sin in Dirty Bomb.
I agree that everything else about him is pretty “eh”, but he basically shoves Phantom even closer to the bottom-of-the-barrel, since he does EMP-ing better than him. So when you have a merc that is basically the only one who is actually good at what it’s main job is, it’s usually pretty decent. Unless you’re Phantom.
Then ya’ just suck.

Yeah thats what ive been saying. Im not saying his emp is bad, its quite good. But as said, everything else about him just kind of lags behind. Especially his spots (you can’t deny the near uselessness of them). A good play would kill the spotted player soon before his spot ends anyways so hes in a weird spot.


(GatoCommodore) #18

@HadronZodiac said:

Lmao then explain why he got the hugest nerf ever when he first came out. Less health, damage, turning speed, guns nerfed, nerfed augments, more visible, etc…

he was more of an overwatch Hero when he came out
also there are a lot of newbies in the game back then.

as time goes, these mercs are returned a bit of their power, for example skyhammer and stoker cooldown reduced, Thunder flash is now back, Bushwhacker Sentry is buffed and ect.

overall, most of the merc post execution release nerf are now more powerful with some exception like fletcher, sparks, fragger