Got to play a few games as Hunter with all of his unique weapons and I have a few notes:
Crossbow:
- Surprisingly spammy, but definitely not OP or gamebreaking( Possibly would like to see a system where there is a limited number of bolts, like 10, that regenerate over time although my opinion might change with time)
- Have to lead targets just a little bit when aiming even while at close range
- EMP bolt does its job and has a good enough cooldown
- Hard to track where bolts land on low video quality settings and hard to tell where bolts are coming from when getting hit (the smoke trails disappear very quickly)
Ryburn MP:
- Headshot machine at close range with decent chip damage going further out (very similar feel to MP-400)
- Pretty low ammo capacity which really puts pressure on making the shots count
- Great for finishing people off
Arevarov:
- Very reliable pistol with good accuracy and decent damage (feels like the middle ground between the Caulden and M9)
- Also great for finishing people off
- Ironsights are simple, but effective (my preference)
Overall:
- Hard to 1v1 people at close range, but becomes much easier to 1v1 at medium range
- A little bit more difficult to fight long range due to arcing projectiles and travel time, but not overly so
- Doesn’t give the feel of high damage output like Aimee/Redeye/Vassili, but really excels at giving moderate damage at a faster rate
- Very fun to play as and not really annoying to play against
- Very useful in disabling enemy deployables
- Feels effective on defense or offense as long as he is not on the front lines
In summary, I feel Splash Damage did a great job with this merc. Personally, Hunter doesn’t feel overpowered or underpowered. Also, as an added bonus, he feels fun to play.
I want to stress that these aren’t my final conclusions. I would like to see how my perceptions of Hunter change over time. Additionally, what do you think about him by playing him or playing against him?