lalalalalala I just lost the complete work of a whole day lalalalalala
ok, I m ok again… everything was fine until I made some tiny brushes I must ve forgotten long ago detail brushes to improve my VIS… next compile (q3map2 2.5.10 + q3map2build as front end tool, BSP: -meta, -v; VIS: -v) the map was all fucked up. This is what I found in the logfile:
entering E:\ETmap\etmain\maps\mp_theriver_2nd.map
17295 total world brushes
16827 detail brushes
6 patches
42850 boxbevels
25830 edgebevels
479 entities
75944 planes
0 areaportals
Size: -41613, -50740, -65536 to 46556, 46246, 65536
(...)
--- CullSides ---
81137 hidden faces culled <<< PROBLEM it was only 24471 hidden faces culled before
17 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
2053 faces
2760 leafs
--- MakeTreePortals ---
50 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
810 structural brushes
3220 cluster references
--- NumberClusters ---
1212 visclusters
3155 visportals
3964 solidfaces
--- WritePortalFile ---
writing E:\ETmap\etmain\maps\mp_theriver_2nd.prt
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
WARNING: huge winding <<< I know this one from too many structural brushes
split removed brush <<< WTF is that ??????????????????????????????????
17328 detail brushes
41637 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
2904 axial edge lines <<< was 16790 before
3372 non-axial edge lines <<< was 21000 before
0 degenerate edges
1861 verts added for T-junctions <<< was 12524 before
15355 total verts <<< was 99725 before
3315 naturally ordered <<< was 21449 before
432 rotated orders <<< was 2575 before
53 can't order <<< was 494 before
0 broken (degenerate) surfaces removed
(...)
Writing E:\ETmap\etmain\maps\mp_theriver_2nd.bsp
Wrote 5.7 MB (6000120 bytes) <<< was 9.4 MB before
40 seconds elapsed <<< was 130 before
So as far as I understand it, q3map2 lost most of the brushes/surfaces and just didnt calculate them, which is exactly as the map looked: like made of caulk without any textures for most of the part.
The VIS-stage was ok though, no relevant changes there, apart from some improvement (reduced visdatasize by 10.000 in comparison to the compile before).
For your information some parts of the VIS stage:
--- Vis ---
Loading E:\ETmap\etmain\maps\mp_theriver_2nd.bsp
Loading E:\ETmap\etmain\maps\mp_theriver_2nd.prt
1212 portalclusters
3155 numportals
3964 numfaces
6310 active portals
430 hint portals
visdatasize:184232
--- BasePortalVis (6310) ---
0...1...2...3...4...5...6...7...8...9... (5)
5 average number of passages per leaf
14 MB required passage memory
Suggestions anyone?
Is there a max of detail brushes that the engine can calculate? Is it less than 16.800?
And: No I didn’t safe my map before I made a dozen structurals detail 