I’ve built a very large underground chasm in blender for use in ET. I’m using a single 512x512 image in the shader so it needs to be scaled down - otherwise the texture in game is way too big and throws the scale of the model off.
if i use
{
map textures/....
tcMod scale ....
}
the texture is scaled properly but the whole ase model turns out full bright
if i use
implicitMap textures/....
{
tcMod scale ....
}
the scaling doesn’t work(at least is doesn’t work after being lit) and i get a strange seemingly random striping effect on parts of the model. the lightmap image seems to be randomly splashed and stretched across the model.
does this ring a bell for anyone?