Huge Mod! Need Experienced People


(carnage) #21

any more detailed info on this mod? i can agree that drivables are posible but dont see how they would fit well into the current ET gamestyle, are there any other features this mod would like to implement?


(Jaquboss) #22

I would like to see that in PoP …


(No1_sonuk) #23

I would like to see that in PoP …

It is something that we’ve talked about (even as far as planning options for how to make tank tracks look right while going over bumps), but we want to get the infantry part going properly first.

We’re not discounting it for the future, but vehicles completely change the way the game is played, and, as carnage said, the maps will need to be made accordingly.
It would be nearly impossible for a player to drive a tank through some of those streets in Goldrush without getting stuck a lot - especially if he only has a realistic view out the front like in Red Orchestra.


(Jaquboss) #24

it is going to be a bit off topic : but i of course mean with custom maps , believe if you will leave for example spawnflag “controllable” for vehicles ( if they will be spawned like any other map entities ) and you will soon see some maps and maybe enought players playing it…


(codix) #25

Sorry guys, I haven’t posted lately.

Well, obviously we will have ‘Vehicle-Friendly’ maps, that would be fit for vehicles. We will have some areas which cars won’t be allowed (To kepp the people safe).

Well, I’m still looking for people but every reply I get seems to say ‘Im Busy, not enough time, etc’…

Hopefully, we can eventually find someone willing to help.

I’m gettin ready for college as well.
Getting into game developemtn (Gonna get my bachelors of science)
www.fullsail.com

Good school down in florida, Im in CA right now so I’m moving across the country without mommy : P, I can’t wait, PARTY! : P

Lol, well again, if you can help please e-mail me and thanks for the possitive feedbacks and support.


(Jaquboss) #26

I understand you Codix, it is great idea and I agree , problem is that realisation is hard , I would love to help , but I think that it is out of me… , sorry…


([H4D3S]) #27

U can just use the luger hand model :wink:


(Jaquboss) #28

No , because it is crappy , tried sometime to use texture which isnt black?
Even luger hand dont look nice enought for use without gloves…


(carnage) #29

i think the problem is that the overall product is too close to the current game to justlfy the large amount of work needed… says he making a ET style mod for ET

there is a way to make the Vehicles fit into the current maps but may reduce the intended freedom

by using slow moving Vehicles they might fit better into the current maps, and by making sertain Vehicles be esential to use

here is how i see it could be used in all 6 stock maps
goldrush---------------

replace the tank with a idential but drivable one, the bank doors can only be destroyed by this tanks main gun, becuse of the size and very slow speed the tank is forced to take the exact route as the path one before the bank doors are a reachable target, the tank barriers still can be built but now act as physical blocks to the tank, also the physics surgest the tnak is very heave and barley moved even by airstrikes so there is no chance of it being lost or jumping onbsticles

also have 1 or 2 smaller Vehicles like a military car etc that are faster and smaller so they can navigate the narower streets the main tank cannot, put these at the main allied/axis spawn points as a transport device

oasis-------------------
ither a tank per team at the main spawn, would be forced to used the larger streets and slow speed is compensated by massive firepower greate for asaut

or small transport Vehicles posible with a mouted gun on the back to make asult more interesting

beach-----------------
cant realy think or much for this, maby good to have 1 with no Vehicles

radar-------------------
transport cars for axis (mounted gun for defnesive positions?)

allies have a another slow moving tank they must take round the road to where the truck is and destroy the main gate, trnasport car for blits asult on parts?

railgun-----------------
transport cars at spawn hut and depot yard, one for allies round the back of there spawn, maby would help ppl get to the tug faster and encourage less wating time in the bunker

fueldump----------------
allies a slow drivable tank, not effected by ice so it wont get stuck, also a transport car to get the the bridge faster

axis have a rival tank behind dump gate that wont get free untill the allies blow the main gate, two axis style mulitary cars near the command post behind the openable gates of course for whatever team is holding that position


also i though maby some kind of artialy gun or anti-tank cannon could be around places can be rotated and operated by ppl but must be atached to the back of a Vehicle to move it

when destoryed all objective nesasary Vehicles go damaged and reamin in that state other get damged and after 1 min if they are not atmaepted to be repaird fade and respawn, and overturned Vehicles or ones traped (cough in doors that are closed) fade

also the engineer could be transformed into a enginer/driver class as most key objectives now involvie tanks instead of dyno

yeah i no, ive had nothing to do all day though


(Jaquboss) #30

It sounds all great , but realisation is problem :-/


(carnage) #31

It sounds all great , but realisation is problem

why, going with the whole huge idea i cna see how it would take a long time and need a large dedicated staff

the way i surgest to only implemnt Vehicles is in comparision much smaller, the q3 rally source is avaidable (i think), we have a good tank moddles healthy/damaged

so to get a tank drivable up for a test i would think would not be such a massive project for someone who knows his way around the code

from there the rest is just pretty much the same or minor tasks like making only enginer be able to drive Vehicles


(d3coy) #32

How is your staff as far as mapping goes? I have just finished my latest project with the exception of a few bugs that might turn up but would be willing to lend some time making maps. Im not a coder or animator or modeler so all you would be getting is someone who can map. Let me know in PM on this site if you could use the help.


(codix) #33

Actually, yeah we were just looking for a mapper, I was talking to one of our team members about that as well. Well, we got another coder so now we have 2, yay! Exept the new modeller is kinda good but he doesn’t know whats the max polys something like that kariinteractive@hotmail.com if you guys can please help him out since I can’t (Don’t know much on modelling) he had lot’s of questions, well if anyone can help answer his questions e-mail him or thats his msn messenger as well.

Well, If you want to be our mapper that would be awesome man. :clap: .
Just well, send me a map or link of any stuff you have done before. I map myself but I make RTCW maps, never made an ET map, but it’s basically the same (Exept for the Construction,tanks,etc…) .

Tanks for considering joining the team, Here’s my info if you want to talk to me, Im always on (Codix Needs A Life):

msn: mercucio4you@msn.com // Don’t Ask.
aim: dark punker911 // With Space, Punk For Life!
yahoo Messenger: dark_punker911@yahoo.com // Same as Aim but with underslash.

Or my e-mail that I check every 5 mins is mercucio4you@msn don’t e-mail me at the dark punker one cuz I spammed it with porn and get like 609 Messages a day :disgust: .

OK thanks everyone for your support on the mod.


(Jaquboss) #34

Good Luck Codix!


(d3coy) #35

a map ive made… pick one… hehe j/k

I just released my latest map this morning here on SD

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=12555

this is the post on it with some shots and a download link… check it out and let me know.
Also i added you on msn and aim… will catch you when your online.

Later.


(No1_sonuk) #36

Max polies - I aim for 1500-2000 for first person, and max 400 for 3rd person weapons.


(codix) #37

Ok thanks no1, D3coy joined the team as our mappers, so now we have 7 people on the development team, YAY! :clap: …Well the teams getting better but we are still looking for people the more the better.


(codix) #38

hey guys just here with a bit of new info/updates

New member/Co-leader.

Our 2 mappers are working on 2 maps atm.
The P38 Is almost done has a screenshot as well at: http://mods.moddb.com/gallery/image/28466/

Still needsa bit of touch up but it’s something for now.
The mod is coming along pretty goo.d

Again thanks for the support.


([SSM] Shadow Meat) #39

just thinking in gtkrad how r u gonna set where they move
a texture\entey that it can move on??
or a vieicle clip brush just an idea :slight_smile:

sorry about my bad english its my main laguage, so naturally im useless at it!


(carnage) #40

do you have a website for this mod?