As of now, the objectives on the HUD often get very cluttered which hinders visibility, whether it be an enemy or the objective itself. I know that there have been a lot of talk about having a few options for this. Only icon, custom transparency and stuff like that. I am also aware that you can remedy the problem quite well by messing around with the .ini files.
But, how about implementing a progressive reduction? The more a user plays the game, chances are he or she will know where to go at the different stages. Which leads to, basically, the more gametime a user has, less information is shown. A crude example can be: The user have more than 15h of playtime and the names for the objectives are now gone or very transparent leaving only the icon for the objective fully visible.
Obviously this needs some thought behind it and maybe an introduction to it may be in place. The user boots up the game for the first time and get a message saying something “Hey, you’re new here, would you like to […]. You can always change this in the options menu later.”
Read more about progressive reduction here: http://layervault.tumblr.com/post/42361566927/progressive-reduction
Thoughts?
