HUD/OBJECTIVE Icon Displays


(rand0m) #1

I’m not sure if this has been discussed or not, but the objective icons all over my screen is awful. Other games for years with objectives never needed these, the question is why does every game nowadays feel the need to clutter my screen. I’m losing enemies I’m shooting at inside and behind these objective icons. Please remove or give the option to remove these. If that’s not your mindset to do so, at least rework these, make the alpha EXTREMELY low, or even better move them to the minimap only. After playing these maps over and over and over again players will learn where these objectives are, so why the icons? Playing the game 3 years from now with icons still on my screen I’d go ballistic.

Anyone else have any thoughts on this? I can understand for new players to help them find their way sure, but why punish veterans or everyday players with enemies disappearing in icons. Just my 2 cents. Thanks.


(Kendle) #2

There are some things you can do about that, see this thread :-

http://forums.warchest.com/showthread.php/34455-Tutorial-Quick-HUD-cleanup-and-increasing-mouse-responsiveness


(rand0m) #3

Thanks man!


(RasteRayzeR) #4

I personally like the indications, even if I know the map already. Maybe a LoD could be set up, thus allowing to display only objectives within a certain range around our current location ?


(nailzor) #5

Reminds me of this: http://www.youtube.com/watch?v=W1ZtBCpo0eU

Also the other hud issues I have are:

  1. Being able to see enemy nameplates and health bars

There is no reason you should know the enemy players health or have the advantage of seeing their name through a bush

  1. Grenade indicators on the ground

Kind of makes tossing or laying a surprise grenade on the ground a bit pointless eh?

  1. Defense team knows exactly when an objective is being worked on without even trying.

The HUD notification on screen and the sounder need to be removed - this is another example of trying to make the game “too” easy

  1. Defense teams knows exactly where a charge has been planted and how long until it blows up.

What happened to playing smarter and using the clock? If you know that C4 takes 30 seconds to blow up, you look at the clock when it is planted and add or subtract 30 - DONE. If you are playing correctly you should not need indicators guiding you and holding your hand… basically saying “hey C4 is over here!!”

  1. The scores screen should not show you the enemy team class make up or the fact that they are dead/incapped etc.

(Side note; the spawn times/waves still need to be fixed also)

Basically games used to be hardcore, now they are candy coated and dumbed down. Hell I remember how hard games used to be, wish that was the case now but they are all easy mode in comparison.


(Valdez) #6

The video asks what the hell happened??? good question. I think if a company had the balls to make an old school shooter it would succeed, there is definitely still a market for these types of games. One company is remaking rise of the triad http://www.youtube.com/watch?v=5YPQRE57hNQ only problem is I think 1v1 fps games are dead, its needs to be a old school team based game.

I agree with all of your points also btw nailzor


(Nail) #7

Basically gamers used to be hardcore, you maximized your config to get every last frame out of your VooDoo2, I could buy two 27" Viewsonics for what I paid for a 15" CRT back then for gaming, everyone else had 14". Games could take months to finish or days if you could play straight through and gamers loved it, harder the game, the more popular it was. Now high end hardware is dirt cheap, anybody can have a super rig, console players wanted the advanced graphic capabilities that PC players have, bought a shed load of “Alienware/Dell” boxes and then bitched about how hard the games were compared to console, then complained the PC version was better than Console version in graphics etc, now we get homogenized pudding,


(rand0m) #8

[QUOTE=nailzor;442928]Reminds me of this: http://www.youtube.com/watch?v=W1ZtBCpo0eU

Also the other hud issues I have are:

  1. Being able to see enemy nameplates and health bars

There is no reason you should know the enemy players health or have the advantage of seeing their name through a bush

  1. Grenade indicators on the ground

Kind of makes tossing or laying a surprise grenade on the ground a bit pointless eh?

  1. Defense team knows exactly when an objective is being worked on without even trying.

The HUD notification on screen and the sounder need to be removed - this is another example of trying to make the game “too” easy

  1. Defense teams knows exactly where a charge has been planted and how long until it blows up.

What happened to playing smarter and using the clock? If you know that C4 takes 30 seconds to blow up, you look at the clock when it is planted and add or subtract 30 - DONE. If you are playing correctly you should not need indicators guiding you and holding your hand… basically saying “hey C4 is over here!!”

  1. The scores screen should not show you the enemy team class make up or the fact that they are dead/incapped etc.

(Side note; the spawn times/waves still need to be fixed also)

Basically games used to be hardcore, now they are candy coated and dumbed down. Hell I remember how hard games used to be, wish that was the case now but they are all easy mode in comparison.[/QUOTE]

I agree with all these as well. The fact that I can see enemy players health irks me. This isn’t an MMO, it’s an fps. No reason I should know exactly what my enemies health is and visa versa.

SD you say you wanna create an old school FPS game, but the reality is, you pretty much aren’t doing such from what I’ve seen. There are aspects here and there, but once again there are so many aspects from a console game being implemented into this. Step away from the console crap, NO ONE wants to play that on a PC.


(Valdez) #9

[QUOTE=rand0m;442931]I agree with all these as well. The fact that I can see enemy players health irks me. This isn’t an MMO, it’s an fps. No reason I should know exactly what my enemies health is and visa versa.

SD you say you wanna create an old school FPS game, but the reality is, you pretty much aren’t doing such from what I’ve seen. There are aspects here and there, but once again there are so many aspects from a console game being implemented into this. Step away from the console crap, NO ONE wants to play that on a PC.[/QUOTE]

Welcome to the Dirty Bomb Alpha :slight_smile:


(BomBaKlaK) #10

there is health bar to in ETQW and I don’t have any problem with.
and this is an “old school feeling” they are looking for not an old school FPS cause we already have old school FPS …
just in case


(Ruben0s) #11

I agree with nailzor.


(SockDog) #12

Problem is whenever anyone makes an oldschool game it still gets picked apart and shat or for whatever reason. Shootmania is a nice example, on paper it checks a lot of boxes and yet has zero support from the hardcore crowd. RotT will be the same. Hell, people bitch about QuakeLive and CS! Honestly, I just don’t think there is either the market or conviction by gamers to support such products.

Now that doesn’t mean you can’t modernise old school mechanics, smoothing off a learning curve doesn’t mean removing it. Right now developers don’t have that old luxury of being the only game on the market to hold people’s attention for a few months, if they don’t hook people straight away people will move onto something else, bad word of mouth will be spread a lot faster.

DB needs to appeal to all comers, what SD needs to ensure is in doing that they leave enough in the game for it to be interesting hundreds of hours later. They’ve said this is their goal so I think we need to likewise be expecting a different set of skill and challenges than those of older games.


(Protekt1) #13

Shootmania I think is a good game. I played it from time to time in closed beta and then a bit more in open beta. I think its ultimate issue is lack of variety. I think it may actually have been priced a few dollars too high. I think people are just too used to getting more content in terms of weaponry. They’re trying to hang their hat on player mods tho which is nice and everything but I think people are less inclined to buy a game that is reliant on mods these days.

Don’t get me wrong, I think the core game is great. But I think its the lack of variety that really puts people off. I mean… you got 3 weapons total. The laser pistol, the railgun, and that explosive ball thingie.

Movement on the other hand is great in the game. I thought it was great that they added wall jumps and fits well for that type of game. They even did it at the expense of having to trash all their previous maps pretty much.


(JTheJackal) #14

While I do agree completely with what Nailzor said, SockDog makes a good point, too. Accessibility and cinematics have been overshadowing gameplay for quite a while now but they do have to strike a balance so as not to immediately turn people away. It could be said “These people don’t deserve to play it then” but at the end of the day, the less players there are, the less successful DB will be.

A HUD should be helpful and clear as to what it’s providing but often, this goes too far so I’ll quote the ones Nailzor pointed out to agree with them:

“2) Grenade indicators on the ground”
“3) Defense team knows exactly when an objective is being worked on without even trying.”

Both are examples of hand holding and games need less of it, in my opinion.