[QUOTE=nailzor;442928]Reminds me of this: http://www.youtube.com/watch?v=W1ZtBCpo0eU
Also the other hud issues I have are:
- Being able to see enemy nameplates and health bars
There is no reason you should know the enemy players health or have the advantage of seeing their name through a bush
- Grenade indicators on the ground
Kind of makes tossing or laying a surprise grenade on the ground a bit pointless eh?
- Defense team knows exactly when an objective is being worked on without even trying.
The HUD notification on screen and the sounder need to be removed - this is another example of trying to make the game “too” easy
- Defense teams knows exactly where a charge has been planted and how long until it blows up.
What happened to playing smarter and using the clock? If you know that C4 takes 30 seconds to blow up, you look at the clock when it is planted and add or subtract 30 - DONE. If you are playing correctly you should not need indicators guiding you and holding your hand… basically saying “hey C4 is over here!!”
- The scores screen should not show you the enemy team class make up or the fact that they are dead/incapped etc.
(Side note; the spawn times/waves still need to be fixed also)
Basically games used to be hardcore, now they are candy coated and dumbed down. Hell I remember how hard games used to be, wish that was the case now but they are all easy mode in comparison.[/QUOTE]
I agree with all these as well. The fact that I can see enemy players health irks me. This isn’t an MMO, it’s an fps. No reason I should know exactly what my enemies health is and visa versa.
SD you say you wanna create an old school FPS game, but the reality is, you pretty much aren’t doing such from what I’ve seen. There are aspects here and there, but once again there are so many aspects from a console game being implemented into this. Step away from the console crap, NO ONE wants to play that on a PC.