hud-head animation problem


(Dlug!) #1

Hello, i was working on the female model. Some time took me the head, as u know the head from rctw is different from this one in ET. Based on head from ET i was managed to modified head from rctw, but i left all ET tags and images like eyes/mouth in milkshape, so generally animation in hud should be working? Or maybe im missing something?

Pls help, thx in advance


(Dlug!) #2

34 views and no fu*king answer, nice community :roll:


(blinded) #3

I doubt acting like that will get help. Ever occur to you that the 34 people who read the thread don’t know the solution?


(kamikazee) #4

Waiting one day on a forum is nothing. Answers could take at least a week to turn up.

But you say you were editing the heads and exported them in Milkshape. Are you sure you exported the animation by using a correct qc file?

And tags need to be listed in the .qc file as well.

I was Googling for the documentation and came across Milkshape: Exporting Q3A models, maybe it can be of some help.


(Dlug!) #5

This is the only way as i noticed

@ kamikazee

Yep, i was following this. Made head like ET head [with ET tags etc.], but it isnt animating like the standard et heads…Maybe i have to do smth more in milk or in the pk3 which will tell et to animate the new head, dunno…


(kamikazee) #6

The heads for both teams’ classes all use just one head model, IIRC. So I think they put all animation in that single model so they work for all.

Does your new head model have animation, similar to the original one? If it is not animated, W:ET won’t do it for you…


(Mr.Mxyzptlk) #7

head.md3 in ET is vertex-animated model with 401 frames.
There is 1 tag (tag_mouth) though I’m not sure it’s even used in the SDK.
There are 4 meshes (teeth, head, eye1, eye2).

You probably need to elaborate on what you’re goal is. To replace male models with female models? Or to support a mix of male/female? The latter being more complex and would require (possibly significant) code changes.

edit: I stand corrected. tag_mouth is referenced in the SDK.


(Dlug!) #8

Yes, i thought so the same [the new head model needs to be animated in milk]. I noticed that ET head model got more frames and is more complicated, but thought that importing/exporting will save some animation…The new model is atm only for one class, i havent already figured out how to animate the model or to add the event (like playing other footsteps) propably its connected with the folder called ‘animation’ or no?


(Meyerinchains) #9

I think that’s the tag that the helmet gets attached to.


(Elite) #10

Just animate the model like normal, and then define the animations in animations\human\heads\base.anim


(Dlug!) #11

well what i have done is a skin but not animated :frowning: coz i really hadnt got idea how to…I have created some kind of mask to hide the spaces near eyes - as u know models in rctw have got eyes implemented into head and in et eyes are separated. Women with big blue eyes are a lot nicer :D, here u go pics (gamma 2.5, r_intensity “1”, r_mapoverbrightbits “2”) :

small:

huge:

screen with bugged head (it cant be fixed):

link

btw when i modified animation script the server was just kicking out ppl with this error: