Not that big of an issue but after this past update, the line [or code?] “Skew=xx” in the ShooterUI.ini no longer works. I used this to rotate HUD components slightly like in the screen below (the Ammo and Ability components), but no longer seems to work.
[HUD Config] "Skew=xx" no longer working
Still works for me but a other one! try this 
Hello guys/girls,
[THIS STILL WORKS AFTER THE NEWEST UPDATE!]
I have tried to find the fix for a couple days, but what i found out is that for me the fps drops were given by my HUD and minimap.
This is not mine, so credits to the guys who made this.
You can change this in the ShooterUI.ini folder, “MAKE SURE YOU CHANGE THAT IN "READ ONLY” in propeties.
And for my i used a costum Enigine file to, for the graphic, i have a GTX 970 but this worked the best for me so far, no more frame drops!
You can find it here: Documents\My Games\UnrealEngine3\ShooterGame\Config
Try to find this “[ShooterGame.SGUIHUDPlayer]” and make sure that you replace all the same things with the text below.
My full UI and ENGINE you can find here: https://www.mediafire.com/?5ctu8w96ezwnbl7
— HUD fix (This wil change your HUD a little bit! but you will keep your nessecery stuff) —
Full config here: http://www.taggers.eu/db/tags/2450/temporary_dirty_bomb_fix_for_fps_drops_and_lag
[ShooterGame.SGUIHUDPlayer]
NativeHUDResolution=(X=800, Y=600)
ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA=“ChatInput”), Align=(H=HA_LEFT, V=HA_BOTTOM),Skew=-2)
ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA=“Minimap”), PixelOffset=(Y=-2), Skew=-2)
IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA=“DeathInfoCard”))
ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=2)
ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM), Skew=-2)
ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=225), ShadowOffset=(X=-1, Y=-1))
GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA=“ExpCounter”), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA=“BadgeNotification”), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
READ CAREFULLY, AND CHANGE THE EXACT STUFF YOU SEE ABOVE.
And try to find: “[ShooterGame.SGUIHUDMiniMap]”
and replace it all with:
[ShooterGame.SGUIHUDMiniMap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=0
m_MiniMapScale=0
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=1
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=false
m_DisplayAllied=false
m_DisplayTurrets=false
m_DisplayObjectives=false
m_DisplayPawnRequests=false
m_ClampObjectives=false
m_ClampAllied=false
m_ClampPawnRequests=false
m_MinimapPollThreshold=0
Hope this will work for you guys!
It worked sure for me and this plays allot better!