hrm, prone player size.


(SCDS_reyalP) #1

bg_pmove.c:892


pm->maxs[2] = pm->ps->maxs[2] - pm->ps->standViewHeight - PRONE_VIEWHEIGHT;

this comes out to 48 - 40 -(-8) = 16

crouch goes like this:
g_client.c:2003


client->ps.crouchMaxZ = client->ps.maxs[2] - (client->ps.standVi ewHeight - client->ps.crouchViewHeight);

which comes out to 48 - (40 - 16) = 24

Notice the difference in grouping of an otherwise similar expression.

Note that the player bbox always exetends to -24 in z. Dead players also use the crouch value.

(yes, I know etpro and shrub fix the above)

Another mystery is why crouchMaxZ is in player state. It never changes, AFAIK.