Hi@all,
I´v tried the new feature of the q3map2, that allowes improved vertex colors, but i can´t make it work. Btw, I´m the guy with that simpsons map, so i really need these colors 
My Colorshaders look like this right now:
textures/simpsons/couch
{
qer_editorimage textures/simpsonscolors/couch.jpg{
map $lightmap
rgbGen identity}
{
map $whiteimage
blendFunc GL_DST_COLOR GL_ZERO
rgbGen const ( 0.63137254901961 0.68235294117647 0.74901960784314 )
}
}
The new feature of the q3map2 should make these colorshaders more effective and faster. In ydnars small manual how to use the features, it sais you have to use this whiteshader to remap the colors:
textures/rgbmod/white
{
q3map_noVertexLight // leaves vertex rgb alone
{
map $lightmap
rgbGen indentity
}
{
map textures/rgbmod/white
blendFunc GL_DST_COLOR GL_ZERO
rgbGen vertex
}
}
As exampletextures he gives a blue, a red, a green and a yellow texture. Like this for example:
textures/rgbmod/green
{
q3map_rgbGen set ( 0 1 0 )
q3map_remapShader textures/rgbmod/white
}
Well, I´ve tried this exampletextures, but they don´t work somehow…
Could someone post his experiences with the new q3map2 features? If someone could also tell me how this “textures/simpsons/couch” texture would have to look like with the new feature, that would be great.
greetz
Maggumaster



