How to use existing models??


(ReasonableDoubt) #1

Hi to all once again. I have been playing around with ammo / health crates on map scripts but I want to know more or add more to existing original ET maps like fuel dump etc… I was wondering if there are models built into the game that can be used?? I have looked through all the original scripts but have found nothing to show how they are placed on the maps or if it’s the map itself that has the models in it??

For example the truck in the fuel dump building that is just there for looks. Is there a way of taking that truck out or adding it to another place on the fuel dump map. I love to experiment with this kind of thing and thought that starting with the basics from within the original is a great start with to build up to better things… Just need a point in the right direction if this is possible with original models?? :slight_smile:

Any help will be greatly appreciated,

R+D.

p.s. Here is my latest ammo / crates script.
http://i221.photobucket.com/albums/dd192/UnisoL0011/2011-05-03-235520-fueldump.jpg
http://i221.photobucket.com/albums/dd192/UnisoL0011/2011-05-03-235513-fueldump.jpg


(Mateos) #2

I know misc_model is compilated inside the .bsp and can’t be touched, and misc_gamemodel can be modified, but I don’t know how…


(ischbinz) #3

most models are places in the map with radiant - i think only script movers are place with script + map

you can change the model for the cabinets just as a mod -
use the same path as the old models, insert 6 tags for the ammo/health and load any map with cabinets - you ll see they re changed
(i did that long time ago for my clone wars mod)

other way to add/change models - open the .map file if you got it…

the other existing model have no scriptname - so i think its only possible to change the model by opening the map file with a hexeditor - but i dunno how that work, and im not sure if that works for models (for textures it works i know)

hope it helped