How to turn dirty bomb into a thriving game with fair matchmaking in a few simple changes!


(Adders2097) #1

Hello my fellow frustrated, salty and downtrodden lovers of the shit show that is dirty bombs current state.

What can SD do to turn this game around before this game dies faster than Brink, I hear you cry?

-Delete Phantom
-Reduce melee damage significantly
-Reduce explosive damage on players (in most cases)

Credit where its due, the game shows huge potential in becoming the best FPS ever made! Could honestly be the new ETQW Promod and live forever. Why currently is it not then?.. Well everyone knows the toxicity of the player base has reached an all time high and the reason for this is simple.

SD claim that they are a big fan of the “more skilled” player (in a fair 1v1) should and will come out on top in the majority of cases. This issue is that this statement just isn’t true. This leaves the “more skilled” player deflated and frustrated. They then see this phantom standing over their corpse tbagging him typing in the chat “git gud”. Meanwhile my mans got 3 aces and a positive KD while the phantom is at like 8/32 KD. Okay, okay this might be slightly tailored to my personal experience but you get the point.

So SD say that they value skill in the forms of (in no particular order):
-Map knowledge, including the use of angles and cover. best places to set up a defence ect.
-Aim, the ability to control spread while tracking a moving target trying to land them head shots
-Dodge, like Neo does
-Game sense, listening for your enemy or deployables(mines, turrets minigun whirling ect) Ress timers to get the edge in battle. like prefiring round a corner because you heard a guy or taking a wider line round a corner because you hear a mine.
-miscellaneous, This is stuff like in a 2v1 who you choose to kill first. Or stuff like pretending to plant C4 so they hear and then flanking them when they rush to defend. Team composition ect you get what im saying.

The better you are at these, the higher your skill level and the better you should do right?

Okay so why is that not the case? Here’s why!

Melee damage!!! Takes 4-6 headshots on average to kill a guy with an SMG or AR yet run up to the guy with a cricket bat or stab them in the shoulder with a pocket knife and its too much. Now people are going to say “they shouldn’t be getting close to you with a melee weapon” This is a fair point, however sometimes is unavoidable in the more close range maps. Perfect example is a Kira runs around a corner wielding her katana at 400 miles an hour you put 3 headshots into her in the 0.8 seconds she takes to get to you and chops you in half with about 6hp left. Reducing the melee damage will greatly increase the chance a player base will use actual guns in an FPS! I know its a crazy idea!

This is the same for things like explosives! No way mines should be one shotting mercs (I main proxy) Javelins rocket… These should be tools to gain the edge in a firefight, not do the job for you!

Phantom… This guy just obliterates everything skillful in DB. These guys do not require any skill to get kills. They do not need to aim. They do not need to worry about choke points. They do not need to dodge. They do not require game sense. Why is this merc in the game?

Obviously these are not the only issues, but they are easiest to fix and will have the most impact on the game. Also doing this will force players to use their guns more and that data giving will give a more accurate representation of their actual skill level, In regards to what SD say they value in skill! Meaning better match making!!!

Sorry for the essay.
Thanks for reading.
Adders


(B_Montiel) #2

About explosives, I’d totally go for 1 htk abilities (set skyhammer’s airstrike to mention one). But that’s definitely a big step they won’t go for.

About melee damage, they could be lowered a bit, 2 long hit for a kill on any merc could make them still viable in plenty of situations.

Again, that’s massive balance rework they won’t dive into.


(Adders2097) #3

@B_Montiel said:
About explosives, I’d totally go for 1 htk abilities (set skyhammer’s airstrike to mention one). But that’s definitely a big step they won’t go for.

About melee damage, they could be lowered a bit, 2 long hit for a kill on any merc could make them still viable in plenty of situations.

Again, that’s massive balance rework they won’t dive into.

Adapt or die my friend.

Looks like they are choosing to die.


(Press E) #4

Idk why everyone thinks melee needs to be nerfed. It’s annoying on Phantom, but otherwise it takes a lot of skill to reliably get kills with it. Otherwise the enemy can easily run away and shoot or just melee back. If the person got close enough to stab you despite the “game sense” skills you mentioned, they deserve the kill.


(Rodolfosaurio) #5

You missed the point of “play dirty” huh
This game is not for scrubs with good aim (only)
This game includes assholes like Phantom
This game includes lots of explosive/melee fights and a shit ton of spam, that’s why it has medics, antiexplosive shields and abilities to spot that fast Kira around the corner as well as shotguns to one-shot her (Remburg) and start the teabag show!
So I guess you should be playing something else :frowning:

I’m just kidding but you get the point


(Adders2097) #6

@Rodolfosaurio said:
You missed the point of “play dirty” huh
This game is not for scrubs with good aim (only)
This game includes assholes like Phantom
This game includes lots of explosive/melee fights and a @$!# ton of spam, that’s why it has medics, antiexplosive shields and abilities to spot that fast Kira around the corner as well as shotguns to one-shot her (Remburg) and start the teabag show!
So I guess you should be playing something else :frowning:

I’m just kidding but you get the point

This is an SD game. They made ET:wolf, ETQW and Brink. Its all about the shooting. Its all about the aim.


(Adders2097) #7

@STARRYSOCK said:
Idk why everyone thinks melee needs to be nerfed. It’s annoying on Phantom, but otherwise it takes a lot of skill to reliably get kills with it. Otherwise the enemy can easily run away and shoot or just melee back. If the person got close enough to stab you despite the “game sense” skills you mentioned, they deserve the kill.

I’ve explained that some situations are unavoidable and if you think its requires skill to run up to someone and click and mouse then I don’t really know what to say to you.


(Press E) #8

@Adders2097 said:

@STARRYSOCK said:
Idk why everyone thinks melee needs to be nerfed. It’s annoying on Phantom, but otherwise it takes a lot of skill to reliably get kills with it. Otherwise the enemy can easily run away and shoot or just melee back. If the person got close enough to stab you despite the “game sense” skills you mentioned, they deserve the kill.

I’ve explained that some situations are unavoidable and if you think its requires skill to run up to someone and click and mouse then I don’t really know what to say to you.

Like I said, your “game sense” should be able to tell you when you’re in danger of being stabbed. It’s not hard to hear someone running or predict an ambush.
Chasing after someone and all of a sudden they disappear around a corner? Hmm.
Someone running and you pop out of hiding right next to them? Hmm.
If the enemy can force you into an “unavoidable situation”, they deserve the kill, because that’s not something easy to do, and in most cases guns would be more effective.
Besides, most mercs can’t even be one-shot with any melee weapon.

I’ve played nearly 1,300 hours in DB and primarily play low HP mercs, mostly aura, a merc who can be one-shotted by every melee weapon in the game with a right click. And well, the vast majority of times I’ve been meleed to death, the enemy deserved the kill.


(Szakalot) #9

meh, melee is hilarious on pubs. Hardly the ‚stomp all’you say it is


(Press E) #10

@Adders2097 said:

@Rodolfosaurio said:
You missed the point of “play dirty” huh
This game is not for scrubs with good aim (only)
This game includes assholes like Phantom
This game includes lots of explosive/melee fights and a @$!# ton of spam, that’s why it has medics, antiexplosive shields and abilities to spot that fast Kira around the corner as well as shotguns to one-shot her (Remburg) and start the teabag show!
So I guess you should be playing something else :frowning:

I’m just kidding but you get the point

This is an SD game. They made ET:wolf, ETQW and Brink. Its all about the shooting. Its all about the aim.

A rock musician can still play jazz if they want. Just because SD’s past titles were one way doesn’t mean they’re limited to that