Eh, I’ve gathered so much that this might not be anyones favourite topic.
Nevertheless:
Don’t answer all these questions, it will be an essay. Just pick one, please.
I’ve been through several scripts and haven’t found any explicit passage which moves (tags?) the player to the tank turret.
- Is there a script command which moves the player to some entity origin?
- Is there an entity setup that does this?
- What part of the tank enteties & scripting is actually interesting if I only want to climb into something, nothing else? (please also point)
- I want a tag only (if that what it is), to move around and attach stuff to (including players), that would actually be great. Is there such a thing?
- I see no func_invis_users around the tank in goldrush, still there are cursorhints. And I guess this hint is connected to the “climbing into the tank” - function. What controls this?
- Can you recommend a modelviewer?
- Is there a tag-editing function anywhere or do I have to get into the source of the tag exporter to get it and then edit the tagfiles manually?
(lol, the tag/ untagging of a player could be used for (random?) teleportation, right
)
cheers
Erik