How to set maxrate


(Trechew) #1

Hi all,

I would like to know how to set the net_maxrate in my cfg. I have a crappy connection ( 2m ) and very often seems to me like my bulletts hit enemies after 1 second or more, even if my ping is from 50 to 70. Can you help me ?

Thanks


(Trechew) #2

No one can help me ?


(McAfee) #3

it is:

net_clientMaxRate

default 16000 (in bytes/sec)


(legend123) #4

[QUOTE=McAfee;335187]it is:

net_clientMaxRate

default 16000 (in bytes/sec)[/QUOTE]

Does changing the value actually do something? Noticeable change?


(EnderWiggin.DA.) #5

put it in your autoexec.cfg?
if you don’t have an autoexec.cfg, create a file called autoexec.cfg in the directory below. I recommend using notepad.
…\Steam\userdata\16106422\22350\local\base
type"seta net_clientmaxrate XXXX" or whatever number you want. EDIT: ahh, it’s in bytes per second. I have forgotten for ETQW. Save the file and exit.

Note: I’m not sure that is the right variable. I’m just guessing based on what you wrote.
ALSO. if you want to see what the default value is, open the console with CTRL+ALT+~ and type “net_clientmaxrate” and press enter and it will tell you what the default is.

net_clientMaxRate maximum rate requested by client from server in bytes/sec
type: int (read only)


(needforWeed) #6

/// Try this

seta net_clientMaxRate “25000”


(McAfee) #7

Servers have their own setting too, and they default to 16000 (per client). The smaller of the 2 variables is used.

I doubt the game will ever saturate the 16000 bytes default. Especially now that they increased the snapshot delay by default also, consuming less bandwidth.

This would be really only useful if you want the game (or server) to use less than that. Then the server would purposely send less snapshots to the client to keep with the “negotiated” rate.