How to prepare GTKRadiant for mods?


(nUllSkillZ) #1

Hi,

does anybody know how to prepare GTKRadiant for mapping for mods?

Many thanks in advance.


([DS]-=Pencil=-) #2

this is the work of every mod for themselve.
They have to give out an entity-file or more to prepare you for mapping with the gtkradiant.

hope i helped

:wink:


(nUllSkillZ) #3

I’ve found some links:
http://www.qeradiant.com/faq/fom-serve-arch/cache/220.html
http://www.qeradiant.com/faq/fom-serve-arch/cache/216.html
http://www.rabidwolfsden.com/tce_setup/

The last one I’ve found in the TrueCombat:Elite forums.


(Oxygen - o2) #4

file > project settings

that changes to work in your mod folder

then you just have to move all the texture shaders and stuff over just like ET

also with new entities you will have to get them added to the .def file in the scripts folder