@GatoCommodore said:
@henki000 said:
@GatoCommodore
Do you mean timing to predict enemy movement and quess when to start charging?
- Watch spawn timer and peak corners before blast. Stay behind the group, so you can support them by discharging enemies and reviving teammates.
this
@Lord_Coctus said:
@Mr-Penguin said:
If a teammate is about to go down, start charging and release as soon as they die. If they’re already on the ground, charge as much as circumstances and nearby enemies allow and release.
Roughly this.
At worse, if no teammates are downed try to hit an enemy or deployable with it.
thats the tricky part, most of the time if theres no teammates in front its usually a teamwipe
cant really snipe beside teammate because if FF is on teammate could die
im really torn on how good is sparks and how limited in choices
Well, this can happen with any merc. If you’re afraid of harming or killing an ally, watch his health and prepare to revive him OR switch to your primary and help him (safer than a misplaced RevivR full charge It happens to me in a ranked game, i tried to kill an enemy that was rushing us and ended up headshot killing the teammate who was delivering obj. It nearly cost us the victory (we still managed to deliver later but that was close).