I am making a map. Ok there is a button someone needs to push. This button is a func_door though because I could never get the “angles” of func_button right. but the “angle” of a func_door is easy to do.
anyway, when this “button” (func_door) is pushed it will play a wav file that says “Boat Destroyed”. now how can I make it play throughout the whole level? Global doesn’t work in target_speaker. and I cannot place 100 target speakers around the whole level or I will get a “g_spawn max entities” error.
so the only way I can do it is through scripting right? ok so I put a key of scriptname in the func_door and a value of boat_destroyed.
I have this in MyMap.sounds file:
boat_destroyed
{
sound sound/boat_go_boom.wav
voice
streaming
}
And this is in MyMap.script file:
boat_destroyed
{
spawn
{
}
death
{
}
activate
{
wm_teamvoiceannounce 0 "boat_destroyed"
wm_teamvoiceannounce 1 "boat_destroyed"
}
}
The .wav file is the right compression and everything.
Why won’t this wav sound play? What is wrong with my script? Is there an easier way to do it??