And what about the scnario where you don’t have a sightline on the enemy medic and cannot gib the player? This happens a lot, you guys make gibbing polayers sound trivial all the time.
News flash, there are many times when gibbing is incredibly hard. Just add 1 second after you die, where you can’t be revived. This would stop revive trains on a single person, and mean Sparks players can’t just sit across the map reviving willy nilly.[/quote]
If they are out of sight and it prevents gibbing it’s either luck on their part of intentionally good positioning which players use constantly.
I do think medics are a lot more powerful now that gibbing happens a lot less often due to the sniper rifle/explosive changes. SD did all they could to nerf medic trains and now with those changes they brought it back. However, it doesn’t bother me too much since I typically always focus on gibbing. I do wish bodies feel normally and also didn’t spin.
The main annoyance I have is when you out-duel multiple people and can’t finish either one before a Sparks not only has them up but has them up at full HP. I think the amount of HP she gives on revive needs to be toned down. I know it’s higher due to her inability to heal as well but it could be balanced a bit better.