How to nerf revives a bit


(CCP115) #1

Just add a cooldown.

No no, not in between revives, I mean after someone dies. This prevents trains, but doesn’t prevent a medic from reviving 5 dead people around them.

This also nerfs Sparks in one of her most annoying traits. You just shot someone at a fair distance and can’t finish them in time? It would be a shame if I were to revive them instantly.


(Drcipres) #2

So, you mean that from someone kills a teamate, until you can revive him? So if I kill someone in your team, you won´t be able to revive someone until a few seconds ?


(Drcipres) #3

In that case, is either a very little ammount of time, or will make medics completely shit in a gun fight


(XavienX) #4

Is it just me or am I not sure what the OP is talking about.
Do you mean that the person down, has their OWN cooldown?


(avidCow) #5

gibbing in this game is so easy… wth


(cornJester) #6

Hear me out cause I know this is a crazy idea… You could also gib enemy players and focus on the medics instead of ruining their usefulness against players who do that.


(SiegeFace) #7

Maybe the invincibility on revive should be nerfed instead, like only given if the player is revived back to full health, then the trains would disappear almost completely.

It doesn’t seem consistent anyway, why not make it as such.

Just my opinion of course (Deploys Shield)


(tominatorx) #8

Medics don’t have the same powerful tools as the other characters. That’s why it’s balanced. Their SMG’s are not as powerful as the assault rifles or LMG’s, they don’t have explosive weapons, etc.

They are there to revive people not to kill the whole enemy team. By adding a cooldown I think you would destroy a pretty big part of their usefulness. Even less players would want to play as a medic. And I’ve had a lot of games the last couple of weeks where I join a team that hasn’t got a medic because they can’t kill as much people with a medic and that’s still really important for some people (apparently).

I usually play medic and I can tell you reviving 5 people in a row seems to be easy but it isn’t. Whenever you’re facing multiple people as a medic you’re pretty much f*cked. You simply don’t have the firepower to destroy an entire team. And usually when a teammate got shot you have to move into the zone where he got shot which basically means you’re vulnarable to the people that shot your teammate. So I would say they are pretty balanced as it is right now. They really are the mercs that do wonders in the back of a fight but they are pretty weak on the frontlines compared to a lot of other mercs.


(N8o) #9

What is so difficult about gibbing. You shoot a downed player in the head a few times and they are DEAD.


(3N1GM4) #10

Because sometimes, a downed player dodges better than a live one lol


(srswizard) #11

Because sometimes, a downed player dodges better than a live one lol[/quote]
Too true.
Nothing better than having a downed player model twitch 90 degrees a millisecond before you fire your sniper rifle, then watching the hyperactive zombie be revived while you’re reloading and swearing like a motherfucker.


(CCP115) #12

And what about the scnario where you don’t have a sightline on the enemy medic and cannot gib the player? This happens a lot, you guys make gibbing polayers sound trivial all the time.

News flash, there are many times when gibbing is incredibly hard. Just add 1 second after you die, where you can’t be revived. This would stop revive trains on a single person, and mean Sparks players can’t just sit across the map reviving willy nilly.


(cornJester) #13

And what about the scnario where you don’t have a sightline on the enemy medic and cannot gib the player? This happens a lot, you guys make gibbing polayers sound trivial all the time.

News flash, there are many times when gibbing is incredibly hard. Just add 1 second after you die, where you can’t be revived. This would stop revive trains on a single person, and mean Sparks players can’t just sit across the map reviving willy nilly.[/quote]

If they are out of sight then so what? You shouldn’t be preventing revives that are out of sight…


(Amerika) #14

And what about the scnario where you don’t have a sightline on the enemy medic and cannot gib the player? This happens a lot, you guys make gibbing polayers sound trivial all the time.

News flash, there are many times when gibbing is incredibly hard. Just add 1 second after you die, where you can’t be revived. This would stop revive trains on a single person, and mean Sparks players can’t just sit across the map reviving willy nilly.[/quote]

If they are out of sight and it prevents gibbing it’s either luck on their part of intentionally good positioning which players use constantly.

I do think medics are a lot more powerful now that gibbing happens a lot less often due to the sniper rifle/explosive changes. SD did all they could to nerf medic trains and now with those changes they brought it back. However, it doesn’t bother me too much since I typically always focus on gibbing. I do wish bodies feel normally and also didn’t spin.

The main annoyance I have is when you out-duel multiple people and can’t finish either one before a Sparks not only has them up but has them up at full HP. I think the amount of HP she gives on revive needs to be toned down. I know it’s higher due to her inability to heal as well but it could be balanced a bit better.


(avidCow) #15

And what about the scnario where you don’t have a sightline on the enemy medic and cannot gib the player? This happens a lot, you guys make gibbing polayers sound trivial all the time.

News flash, there are many times when gibbing is incredibly hard. Just add 1 second after you die, where you can’t be revived. This would stop revive trains on a single person, and mean Sparks players can’t just sit across the map reviving willy nilly.[/quote]

wth are you talking about? Do you think it’s unfair medics get to revive people you can’t see?

I’m envisioning a future for this game where medics end up being irrelevant because too many people were upset that they were working as intended.

p.s Sparks already has a 1 second window AFTER her revive + charge up time + your proposed 1 second barrier to revives. Good luck with that if you’re Sparks fan I guess?


(Jostabeere) #16

Reviving was already nerfed a while ago. Instead of an instant revive you have a small window to down people before they’re fully up and getting their shield. Oh and the bigger window between killing them and the start of the animation when a medic is zapping him. Yes, you can even kill people when the medic is IN the revive process. Or just kill the medic when he’s running to the downed enemy in crossfire.
I don’t understand why the reviving of an enemy you don’t see should be changed. You don’t see enemies behind walls and can’t shoot them either.