how to make high weed/grass?


(twt_thunder) #1

i would like to aply some high weed/grass to my map…
and i mean high i would like it so only the players is visible from shoulders and up when standing… do anyone have this kind of shaders and models they could share??


(IndyJones) #2

you mean something like on radar?


(twt_thunder) #3

edit: like this:


(IndyJones) #4

you can use grass model, and use modelscale_vec parameter.


(twt_thunder) #5

ok!! thanx :slight_smile:


(Nail) #6

remember from a distance high grass disappears


(-SSF-Sage) #7

Not if you copy the shader, make your edition of it without distancecull line.


(twt_thunder) #8

thanx @sage that i didn’t know :smiley: stupid if it should disapear… it’s supose to be a hiding place :smiley:

just the 3rd time i give the map a go now… f… it up twice :slight_smile: but now i’ve learned… take BACKUP when finishing new stages… :smiley:

what cost most fps by the way? models or brushes?


(Berzerkr) #9

RayBan made once new models for the grass with much less polycounts to save fps.

Foliage Example 2
Foliage Models


(AlphaRed12) #10

You can make grass with either 2 tris (one quad) or 4 tris (2 quads). Of course 2 quads works better from all angles.


(stealth6) #11

Best tut I could find on making “high weed”

wait…


(Pegazus) #12

Mmmm… Marijuana
:stroggtapir:


(aaa3) #13

[quote=stealth6;189705]best tut i could find on making “high weed”

wait…[/quote]

LOL :smiley: tooshrt _


(twt_thunder) #14

hmmmmmm… why does this ALWAYS happend to my threads…


(Pande) #15

4:20 just passed for me too, lol. Anyway… surface sprites may interest you. Create a single blade image or perhaps a small group of blades and use a surfacesprite.

heppler.com/shader to learn about them.


(Pegazus) #16

Sorry thunderpwn, was not made on purpose, sorry :o