This guide will show you how to make guns high quality so your skins will be shiny while not having to use high graphics. Meaning you can have HQ guns with potato config.
Go to \Documents\My Games\UnrealEngine3\ShooterGame\Config and right click “ShooterEngine.INI” (If you don’t have INI don’t worry the “ShooterEngine” is the same thing) then click properties and then make sure the file is NOT set to read only.
Open Dirty Bomb.
Change the graphics in Dirty bomb to the desired graphics and make sure “HQ materials” is on and “VSync” is off.
Open up the “ShooterEngine.INI” again and find “TEXTUREGROUP_Weapon” (Notepad++ users can use CTRL+F to find).
Delete the lines of code Starting from “TEXTUREGROUP_Weapon” up until “TEXTUREGROUP_Vehicle” Should be 3 lines of code to delete. DO NOT DELETE “TEXTUREGROUP_Vehicle”!
Copy these lines of dialogue instead of what you deleted:
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
Save the file exit and then set “ShooterEngine.INI” to Read only.
Boot up Dirty Bomb and check if it works.
Credits:
@moon_moon who got help from @Ahli


