[QUOTE=Chux;527799]
DB is trying to oversimplify things a bit too much I’m afraid. I always hear the devs comment “oh people might not understand it at first” Well, whats to the point of playing if everything is as clear as day after 5 mins and there was nothing new to learn or to master? You could play ET for a month and then figure out sometinh new you didn know before. I know the times have changed and the game is trying to be accessible to wide audience, but come on it’s too much dumbed down already. If people have a hard time keeping track of only 2 personal parameters (like ammo and cooldown, disregarding any other team dependencies) for a certain ability, then go play something else cause this is as watered down as it can get which is way it doesnt work like it should.[/QUOTE]
People don’t like easy games anyway, dota2 proofs it. Even bots on easy difficulty will totally destroy you, when you start dota.
For a wide audience, you need solid working, enjoyable mechanics and not easy mechanics.
[QUOTE=Szakalot;527809]if you could only give one buff per life this would work better imo.
but i don tlike buffs either, it becomes too much of a WoW raid or sth[/QUOTE]
yep, too much power ranger stuff…
just keep it oldschool
weapons require ammo (nades, mines, launcher, defib etc.)
abilities have cooldown (sensor, ammo/health packs etc.)
add a small ammo symbol next to weapon “abilities”
add a small watch symbol next to cooldown abilities
and everything is obvious and logical and the fire supports are needed. It also discourages spam, and encourages more tactical use of “abilities”
to prevent endless nadespam, play around with the max nade limit (fragger only gets 1 grenade per ammo pack, max limit 2 for example) and balance the ammo pack cooldown accordingly.
I don’t see anything negative about this? It worked fine in ET aswell, some systems were just perfect in ET so please Splash Damage just copy them!!!