The thing is, that XT might have a more streamlined gameplay and everything that’s there actually works quite well; or at least works(as opposed to the single button for SMART and running thing, in Brink). But for a AAA shooter in 2014, it’s staying way too much on the safe side of things and doesn’t try to do anything that wasn’t already posible 10 years ago. The movement on the other hand still has this clunkyness/delay to it, that kinda swapped over from console gaming into the realm of PC gaming. I hate it and I’ll never understand it and I’ll never embrace it.
With other words, Brink wasn’t perfect, but it at least tried something very different in the MP-FPS genre, whereas XT is a massive step backwards; it has nothing you can’t find in another shooter. There’s no unique game-selling mechanic you can only find in XT and the objective gameplay is something you could easily mod into any mod-friendly shooter-game.
If someone has to decide between all the current and soon to be released shooters out there, what would you say is THE thing in XT, that seperates it enough to pick it, instead of one of the other FPS-games? Every popular FPS game atm has at least one specific mechanic going for it, that is unique to this game; it’s hard to say the same about XT.
