In the beginning of the alpha the movement speed was actually slower, and probably even better that slow (looking at it from perspective of the maps which have to be made in synch with movement speed). EDIT i mean look at the Russian version of xT: it may have been their thought also that the movement is too fast compared to map design and thus slowed it down … or they simply toned down movement speed because they liked it, or for no reason at all lol, etc.
I think at some point SD even listened to us (although there was miscommunication i think, because the demand, as far as i remember, was to increase movement speed, but it was actually the sidewards sprint and sprint while shoot and the slowdowns actually making xT feel so slow at that point, but the demand nevertheless was increasing the movement speed) and made the movement speed a tid bit faster (just as requested). But this was just a bad compromise and imo a wrong “fix” (if you can call it fix) of an actual other problem or general feeling the community had with the flow of the game. Compared to movement flow of (example) W:ET, xT is no where near the fast-paceness i used to know. It seems there have been a redefinition (or a fix of my definition) of the term “fast-paced”. xT currently feels fast-paced (to me) solely because of the fast clashes and short amount of times to reach the battlefield, because of the tube design of most maps. In earlier (W:ET, Quake) days a game, to me, felt “fast-paced”, because of the movement system and (very important) the infight fastness, the infight battles, which were limited by stamina bar.
So what we have with the “fast-paceness” right now seems pretty much exactly the “wishi washi” you mentioned earlier in another context ^^