How to make a sky?


(Shaun) #1

I have saw many posts about this but understood none :angry: I would also like to apologise in advance for my question :bash:

Any way, I would like to know how to make a working sky that I can use an air strike with. I may think that a sky box will come in handy?

Oh and could I have some help with fog as well?

Please reply, Shaun


(blushing_bride) #2

well the easy but wrong way of doing it is to make a massive box surrounding your entire level and give it a sky texture. The only SD ones that work i think are goldrush and battery skies in one of the sky texture things. However doing this is not very effiecient. the best way of doing a skybox effiecently will depending on what your map is like. As for fog ive never used it but im sure someone else here will explain it. If not then use the search button at the top…l


(svenni) #3

Sky:
as blushing bride said, u can use one of the standard sky textures on the box surrounding your level…or you can do it the hard way:

  1. go to your etmain/scripts directory
  2. create a new file, called <mapname>.shade (remember to change <mapname> into the name of your map
  3. open the file
  4. type this into it (copied from fueldump sky)

textures/<mapname>/sky
{
	qer_editorimage textures/skies/fueldump_clouds.tga
	q3map_lightrgb 0.8 0.9 1.0
	q3map_skylight 85 3
	q3map_sun 1 .95 .9 200 210 28
	skyparms - 200 -
	surfaceparm nodlight
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm sky
	{
		map textures/skies/fueldump_clouds.tga
		rgbGen identity
	}
	{
		map textures/skies/fueldump_clouds.tga
		blendfunc blend
		rgbGen identity
		tcMod scroll 0.0005 0.00
		tcMod scale 2 1
	}
}

remember to change <mapname> into the name of your map
5. open radiant…
6. click textures
7. choose the texture folder named <mapname> (that is the name of your map)
8. choose the texture named “sky”

that should be it I think…if you want to edit the sky image, you have to change the “textures/skies/fueldump_clouds.tga” into your own sky…IE. “textures/<mapname>/sky.tga”
but dont worry about the last part…try the other one first…

Fog:
if you want fog all over your level, choose one ordinary brush (just click on something that is not explosive or door) and press N
type this into it:

Key: fogclip
Value: 3192
Key: _fog
Value: textures/radar/fog
Key: farplanedist
Value: 3192

now you should have fog all over your map…


(Shaun) #4

Hey, thanks man. Just gonna try out these. Just wondering if when I use the fuel dump texture is it best to include this in my <mapname>/textures folder in my pk3 just in case the user doesnt have the fule dump map


(svenni) #5

everyone with ET has the fueldump map…its a standard map in ET…

:beer: