Sky:
as blushing bride said, u can use one of the standard sky textures on the box surrounding your level…or you can do it the hard way:
- go to your etmain/scripts directory
- create a new file, called <mapname>.shade (remember to change <mapname> into the name of your map
- open the file
- type this into it (copied from fueldump sky)
textures/<mapname>/sky
{
qer_editorimage textures/skies/fueldump_clouds.tga
q3map_lightrgb 0.8 0.9 1.0
q3map_skylight 85 3
q3map_sun 1 .95 .9 200 210 28
skyparms - 200 -
surfaceparm nodlight
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
{
map textures/skies/fueldump_clouds.tga
rgbGen identity
}
{
map textures/skies/fueldump_clouds.tga
blendfunc blend
rgbGen identity
tcMod scroll 0.0005 0.00
tcMod scale 2 1
}
}
remember to change <mapname> into the name of your map
5. open radiant…
6. click textures
7. choose the texture folder named <mapname> (that is the name of your map)
8. choose the texture named “sky”
that should be it I think…if you want to edit the sky image, you have to change the “textures/skies/fueldump_clouds.tga” into your own sky…IE. “textures/<mapname>/sky.tga”
but dont worry about the last part…try the other one first…
Fog:
if you want fog all over your level, choose one ordinary brush (just click on something that is not explosive or door) and press N
type this into it:
Key: fogclip
Value: 3192
Key: _fog
Value: textures/radar/fog
Key: farplanedist
Value: 3192
now you should have fog all over your map…