Ok, back to my constructs in my deathmatch-map :lol:
I want to spawn and kill / make a script_mover visible and invisible.
This is my construct and the brown crasher things are my script_mover (yellow mark)

After someone build the crasher-construction, a “dummy” (thing won’t move) will show up ( brown thing ) and after u build this generator:

The dumy goes away and the script_mover should be visible and work fine…
As you can see here http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=12451 I found something that I can make it invisble and let it one time spawn. My problem is now, how to kill it/make it invisible?
All work fine, the construcion will be there if build and invisible when blewn up.
I tried out something like this:
setstate allies_crasherA default // or crasherB… the other one… or instead of default invisible.
With that the script_mover won’t be invisible, but if u go into it you won’t be crushed. At default (set)state you will be crushed. You also don’t get crushed u can’t walk in it, until it moves back.
Any idea?
thx
ps: if someone can clear me up how to use cvar is/how to use would also nice ^^
_GD