i’m trying to change satchel world model - geometry works fine, but i can’t see texture (just orange/white). i guess this is because allies/axis use their own skin… so what do i have to write in QC file when exporting it to md3 using milkshape?
how to make a satchel model?
Can’t C’s model tool imprint a new skin with any shader to any model?
http://www.et-only.com/downloads/tools/readme/
I think it can, give it a try.
i think it can, but i want completly change shape of the satchel. there is no info about skin/shader inside original satchel md3…
On Milkshake go to Tools/Quake III Arena/Generate Control File
QC file must be same name as MD3 Model and in the same folder
Edit the QC files with Word pad then type the texture locations
… that’s the question. what do i type in texture location to get it to work? other models are working fine, just not the satchel - and i’m afraid this is because of allies/axis diffrent texture.
// tags
// meshes (surfaces)
$mesh “Kenny_Bla1”
$skin “models/players/model/kenny_black.tga”
$flags 0
$mesh “Kenny_Bla2”
$skin “models/players/model/kenny_brown.tga”
$flags 0
(Example)
as above - locate them in the qc file / easy when you got used to it
…
when i type path to my texture there, it’s black/orange (like missing) on model. there is no error in console.
Make sure your texture is where it should be according to the path. Also, make sure (this has caught me many a time) that your texture is exactly a power of 2. If it isn’t, it will also show up black and orange.
consider this problem solved. i just made $skin as comment (//$skin).
http://splashdamage.com/forums/showthread.php?t=18131

oh and indy, basically a blank, or commented $skin forces et to find a .skin file with the same name 
took me a while to figure this one out XD