how to make a satchel model?


(IndyJones) #1

i’m trying to change satchel world model - geometry works fine, but i can’t see texture (just orange/white). i guess this is because allies/axis use their own skin… so what do i have to write in QC file when exporting it to md3 using milkshape?


(S14Y3R) #2

Can’t C’s model tool imprint a new skin with any shader to any model?

http://www.et-only.com/downloads/tools/readme/

I think it can, give it a try.


(IndyJones) #3

i think it can, but i want completly change shape of the satchel. there is no info about skin/shader inside original satchel md3…


(daz2007) #4

On Milkshake go to Tools/Quake III Arena/Generate Control File

QC file must be same name as MD3 Model and in the same folder

Edit the QC files with Word pad then type the texture locations


(IndyJones) #5

… that’s the question. what do i type in texture location to get it to work? other models are working fine, just not the satchel - and i’m afraid this is because of allies/axis diffrent texture.


(daz2007) #6

// tags

// meshes (surfaces)
$mesh “Kenny_Bla1”
$skin “models/players/model/kenny_black.tga”
$flags 0

$mesh “Kenny_Bla2”
$skin “models/players/model/kenny_brown.tga”
$flags 0

(Example)

as above - locate them in the qc file / easy when you got used to it


(IndyJones) #7

when i type path to my texture there, it’s black/orange (like missing) on model. there is no error in console.


(daz2007) #8

what model/texture you using


(AlphaRed12) #9

Make sure your texture is where it should be according to the path. Also, make sure (this has caught me many a time) that your texture is exactly a power of 2. If it isn’t, it will also show up black and orange.


(IndyJones) #10

consider this problem solved. i just made $skin as comment (//$skin).
http://splashdamage.com/forums/showthread.php?t=18131

:slight_smile:


(unf4z3d) #11

oh and indy, basically a blank, or commented $skin forces et to find a .skin file with the same name :slight_smile:

took me a while to figure this one out XD