i want to make a way in my map. but how do i make niece curve for my way (like radar)?
which textures do i need?

:???:
EDIT: Changed title to be more informative
i want to make a way in my map. but how do i make niece curve for my way (like radar)?
which textures do i need?

:???:
EDIT: Changed title to be more informative
Make a simple patch mesh, something I, personally, I’m awful with. But that is how you do it.
Here’s a starting tutorial on patch editing if your looking forward to going that route:
http://www.wolfensteinx.com/surface/tutorials/curves.html
Most from what I understand would edit the terrain via Tri-souping. That’s a whole 'nother subject that you’d have to PM some people on. Just do a search on the topic in the forums or whatever. I could be wrong but I figured I’d post a quick reply to hopefully steer you in the right direction.
Here’s an example of some tri-souped roads that were posted up -
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=5882&postdays=0&postorder=asc&highlight=trisoup&start=30
As for what textures to use…use a road looking texture.
omg when i make something like such turning road, the texture in it is UGLY ffs, i’ll give you guys a screeny today, realy it’s very ugly
It’s probably texture alignment. Try this: CTRL-SHIFT-N a couple of times and it will Cycle cap textures. It might not work on normal patch though. Post that pic anyway… 