Someone I know made a map and he wants no shadows. So he ended up compiling using only ambient light (with cel shader) so that it looked cartoonish.
Only problem is that the lightgrid is pitch black so the models are black.
How to solve?
ps- maybe ambient really does affect lightgrid and it was just an error and maybe he just needs a higher resolution or something. I posted that he should just try gridsize 64 64 64 as a work around…unless someone here has a better way?
Happy New Year.