anybody wants to tell me how to make a camera
i cant find a tutorial about it and all my tryings failed.
how to make a camera
Camera for limbo or for making videos? 
EDIT: with videos I mean for programs like Tracecam (or was it camtrace ? :o )
camera like in mlb, the secret rooms; ones, where i can see certain areas of the map at a screen. tried misc_portal_camera, but didnt work.
Well, you can have a look at the MLB source map Temple:
or other MLB sources:
http://www.gd-experience.eu/index.php?section=2&category=6
EDIT:
goto:
http://www.gd-experience.eu/index.php?section=2&category=6
and press in the search field: MLB
that’s it and you’ll see a list of the MLB map sources
wow thx, didnt know that this was open source. ill take a look at it when i will install my secret room.
note: this information is exclusive only. some of the next maps ill release will have secret rooms and kinda passwords to get there. but i wont tell this when i release, at least until i have laughed my ass off by doing crazy things from there 
I have one in my map.
Apply the attatched texture to the TV screen.
Shader:
textures/stealth/mirror_portal
{
qer_editorimage textures/stealth/mirror_portal.jpg
surfaceparm playerclip
surfaceparm nolightmap
portal
{
map textures/stealth/mirror_portal.jpg
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 1024
}
}
(change the paths to w/e you want)
-Then place a misc_portal_surface just in front of it.
-Then place a misc_portal_camera where you want your camera to look from.
-Then place an info_notnull in the direction you want your camera to be looking.
-Deselect everything.
-Select FIRST the misc_portal_surface THEN the misc_portal_camera, press ctrl+k.
-Deselect everything.
-Select FIRST the misc_portal_camera THEN the info_notnull, press ctrl+k.
-Deselect everything.
-Compile.
Then it works enjoy your camera.
sup 
this spares me some time to filter the textures and the shaders from the mlb_map. i have one mirror now in my map, but its from the mlb_map and it only works with the pk3 in my directory.
for the texture, is a normal 56 X 56 texture enough ? or is there sth ‘special’ with your texture ?
hm…there bumped up a problem with this. i have applied now the shader and the texture on it, tried texture .tga and .jpg. the camera works, shows a spot of the map i have targeted. but when i move my crosshair to the left when i stand in front of it, it suddenly shows another picture of the map. anybody knows what is wrong ?
That is how it is supposed to work. It’s more like a window or such than a cam.
staying in the analogy of the window you can imagine this like looking at a spot. when you suddenly glance left while watching out of the window, then you and your window move to a complete new spot and watch there some other things
its a bit strange, cant explain this to me. i have linked everything like stealth said 
here a little video to explain better. i have used the shader and the texture of stealth, although i know i could simply use a black texture 
btw. what you see in the background is my crap map i am working on atm. it wont be thaat good, but its ok 
[QUOTE=stealth6;190297]I have one in my map.
Apply the attatched texture to the TV screen.
Shader:
textures/stealth/mirror_portal
{
qer_editorimage textures/stealth/mirror_portal.jpg
surfaceparm playerclip
surfaceparm nolightmap
portal
{
map textures/stealth/mirror_portal.jpg
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 1024
}
}
(change the paths to w/e you want)
-Then place a misc_portal_surface just in front of it.
-Then place a misc_portal_camera where you want your camera to look from.
-Then place an info_notnull in the direction you want your camera to be looking.
-Deselect everything.
-Select FIRST the misc_portal_surface THEN the misc_portal_camera, press ctrl+k.
-Deselect everything.
-Select FIRST the misc_portal_camera THEN the info_notnull, press ctrl+k.
-Deselect everything.
-Compile.
Then it works enjoy your camera.[/QUOTE]
my screen is rotated by 180 degrees. how do i fix it?
Add texture to the whole brush, rotate it 180 degrees and remove/change textures from wrong faces.
Or change angles key in misc_portal_camera.
lol no:
-Key: roll
-Value: 180
roll rotates the camera
btw this is a better shader (no extra images needed):
textures/stealth2/mirror_portal
{
qer_editorimage gfx/colors/ablack.tga
surfaceparm playerclip
surfaceparm nolightmap
portal
{
map gfx/colors/ablack.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 1024
}
}
ok, i’ll try. btw. is there a way to make a infinite loop (or at least draw camera more times than once)?
not sure what you mean. But you can’t make a hall of mirrors effect.
Also screens that are within each others vis also cause problems like a bunch of tv’s next to eachother (well I tried putting 3 different feeds near eachother but it had difficulty getting the right feeds on the right tv’s
