How do u get the curtain moving effect with brushes ? (also seen in some maps with brushes other than curtains)
example. Oasis/ Axis base, in the courtyards ther u have some covering clothlike things that move softly…
Decoy.
How do u get the curtain moving effect with brushes ? (also seen in some maps with brushes other than curtains)
example. Oasis/ Axis base, in the courtyards ther u have some covering clothlike things that move softly…
Decoy.

hi - do you mean like in mp_village the house has net curtain blowing in the window close to the axis spawn?
That was done with one of the textures in the alpha section - its controled by a shader which deforms it to give the appearance of it blowing.
There are other textures that “sway” axis banners - if created from nodraw brushes and then apply the banner to 1 single face - it will sway in the breeze

The effect you talk about from oasis is a shader as follows:
textures/egypt_props_sd/siwa_canvas2
{
qer_editorimage textures/egypt_props_sd/siwa_canvas1.tga
cull disable
deformVertexes wave 100 sin 0 1 0 .4
deformVertexes wave 30 sin 0 1 0 .1
nofog
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm trans
tessSize 64
implicitMap textures/egypt_props_sd/siwa_canvas1.tga
}
The wave effect is done with the “deformVertexes”. The object is broken down into smaller chunks by the “tessSize” command. The shader manual should contain information about the rest of the commands.
Quake III Arena Shader Manual
http://www.planetquake.com/polycount/resources/quake3/tutorials.shtml
http://www.quake3world.com/files/Q3Ashader_manual.doc
This is the official id documentation of Quake III Arena shaders. The second source is a download
Sock
:moo:
Does deformVertexes textures have to be .tga or can they be .jpg?
I tried making it .jpg and it did not work.
They can be either.
The deformVertex command works on most images. But with ET all images have to be made to the power 2 in scale. Like you cannot have 243 x 116 texture sizes anymore. That example would have to be 256 x 128 instead. Also use a standard jpg format and compression.
If the textures look fine in editor and dont appear in game then make you are not running the game in sv_pure format. If the games runs with sv_pure on then it will only load textures and materials from pk3 files and not directories. Try putting all your textures into a pk3 file.
Sock
:moo:
If the textures look fine in editor and dont appear in game then make you are not running the game in sv_pure format. If the games runs with sv_pure on then it will only load textures and materials from pk3 files and not directories. Try putting all your textures into a pk3 file.
Sock
:moo:
That explains it, tnx alot!