Hi, It’s me again pushing this topic 
After phong looks nice on the outside of my towers now, I tried to illumine the inside of this 32-sided polygon. I’d like to have some darker lighting inside with some lights on the phong shaded wall. The problem is, that the lights are too dark (decal lights at the moment) and stop to illuminate at some edge. It’s not bright enough to get a nice looking phong result (I hope you can see those shadows in the edges of the polygon bruhes):

I tried some things over the last days but now I’m lost
I tried to put some extra lights above the stairs (spot lights, too) and also tried a self emitting shader on the wall. The problem is, if I modify the shader for a working phong effect, the shader won’t receive light itself from the lights at the wall:

What do I have to do to have
a) a dark lighting inside the towers with
b) nice looking phong (without shadows in some edges)
c) and the ability to receive light for the wall?
Thanks in advance.
I’ll ignore this problem now after lots of frustrating hours and will do some other (easier) things now but I’m sure I’ll go back on this problem. If there’s no way to solve this with a shader, the last solution would be a smoother polygon and lots of point lights